Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
*Finally* read playtest 2 - 2d10 time!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 6023062" data-attributes="member: 6694877"><p>Using 2d20, 71% of the adventures were completed with "light injuries". This is </p><p>a randomly chosen example of that typical result:</p><p></p><p>[code]</p><p>Start adventure: Delve.</p><p> Fight against ten Fire Beetles</p><p> Initiative</p><p> Bill makes Dex check. [Roll 2d10 = 11 + 2 (Dex) = 13]</p><p> Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14]</p><p> Barney makes Dex check. [Roll 2d10 = 17 + 2 (Dex) = 19]</p><p> Fire Beetle 1 makes Dex check. [Roll 2d10 = 17 + 0 (Dex) = 17]</p><p> Fire Beetle 2 makes Dex check. [Roll 2d10 = 16 + 0 (Dex) = 16]</p><p> Fire Beetle 3 makes Dex check. [Roll 2d10 = 5 + 0 (Dex) = 5]</p><p> Fire Beetle 4 makes Dex check. [Roll 2d10 = 13 + 0 (Dex) = 13]</p><p> Fire Beetle 5 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9]</p><p> Fire Beetle 6 makes Dex check. [Roll 2d10 = 19 + 0 (Dex) = 19]</p><p> Fire Beetle 7 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9]</p><p> Fire Beetle 8 makes Dex check. [Roll 2d10 = 14 + 0 (Dex) = 14]</p><p> Fire Beetle 9 makes Dex check. [Roll 2d10 = 8 + 0 (Dex) = 8]</p><p> Fire Beetle 10 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9]</p><p> Barney [initiative 19]</p><p> Fire Beetle 6 [initiative 19]</p><p> Fire Beetle 1 [initiative 17]</p><p> Fire Beetle 2 [initiative 16]</p><p> Bob [initiative 14]</p><p> Fire Beetle 8 [initiative 14]</p><p> Bill [initiative 13]</p><p> Fire Beetle 4 [initiative 13]</p><p> Fire Beetle 5 [initiative 9]</p><p> Fire Beetle 7 [initiative 9]</p><p> Fire Beetle 10 [initiative 9]</p><p> Fire Beetle 9 [initiative 8]</p><p> Fire Beetle 3 [initiative 5]</p><p></p><p> Round 1</p><p> Turn: Barney</p><p> Barney attacks Fire Beetle 3 with Great Axe</p><p> Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Barney uses Deadly Strike [Roll 1d6 = 6], increasing damage to 18.</p><p> Barney does 18 slashing damage to Fire Beetle 3.</p><p></p><p> Fire Beetle 3 is dead.</p><p></p><p> Turn: Fire Beetle 6</p><p> Fire Beetle 6 attacks Barney with Bite</p><p> Miss. [Roll 2d10 = 14 + 0 = 14 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 1</p><p> Fire Beetle 1 attacks Bob with Bite</p><p> Miss. [Roll 2d10 = 11 + 0 = 11 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 2</p><p> Fire Beetle 2 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 9 + 0 = 9 vs 16 AC]</p><p></p><p> Turn: Bob</p><p> Bob attacks Fire Beetle 2 with Great Axe</p><p> Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 9]</p><p> Bob uses Deadly Strike [Roll 1d6 = 1], increasing damage to 10.</p><p> Bob does 10 slashing damage to Fire Beetle 2.</p><p></p><p> Fire Beetle 2 is dead.</p><p></p><p> Turn: Fire Beetle 8</p><p> Fire Beetle 8 attacks Bob with Bite</p><p> Miss. [Roll 2d10 = 5 + 0 = 5 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Fire Beetle 9 with Great Axe</p><p> Hit. [Roll 2d10 = 9 + 6 = 15 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 11]</p><p> Bill does 11 slashing damage to Fire Beetle 9.</p><p></p><p> Fire Beetle 9 is dead.</p><p></p><p> Turn: Fire Beetle 4</p><p> Fire Beetle 4 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 8 + 0 = 8 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 10</p><p> Fire Beetle 10 attacks Barney with Bite</p><p> Miss. [Roll 2d10 = 12 + 0 = 12 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 5</p><p> Fire Beetle 5 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 13 + 0 = 13 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 7</p><p> Fire Beetle 7 attacks Bob with Bite</p><p> Hit. [Roll 2d10 = 16 + 0 = 16 vs 16 AC]</p><p> Bite piercing damage [Roll 1d6 = 3]</p><p> Bill uses Protect to help Bob [Roll 1d6 = 4].</p><p> Fire Beetle 7 does 0 piercing damage to Bob.</p><p></p><p> Round 2</p><p> Turn: Barney</p><p> Barney attacks Fire Beetle 6 with Great Axe</p><p> Hit. [Roll 2d10 = 10 + 6 = 16 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Barney uses Deadly Strike [Roll 1d6 = 4], increasing damage to 16.</p><p> Barney does 16 slashing damage to Fire Beetle 6.</p><p></p><p> Fire Beetle 6 is dead.</p><p></p><p> Turn: Fire Beetle 1</p><p> Fire Beetle 1 attacks Bob with Bite</p><p> Hit. [Roll 2d10 = 17 + 0 = 17 vs 16 AC]</p><p> Bite piercing damage [Roll 1d6 = 1]</p><p> Fire Beetle 1 does 1 piercing damage to Bob.</p><p></p><p> Turn: Bob</p><p> Bob attacks Fire Beetle 1 with Great Axe</p><p> Hit. [Roll 2d10 = 13 + 6 = 19 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Bob uses Deadly Strike [Roll 1d6 = 2], increasing damage to 14.</p><p> Bob does 14 slashing damage to Fire Beetle 1.</p><p></p><p> Fire Beetle 1 is dead.</p><p></p><p> Turn: Fire Beetle 8</p><p> Fire Beetle 8 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 13 + 0 = 13 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Fire Beetle 10 with Great Axe</p><p> Hit. [Roll 2d10 = 15 + 6 = 21 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 14]</p><p> Bill does 14 slashing damage to Fire Beetle 10.</p><p></p><p> Fire Beetle 10 is dead.</p><p></p><p> Turn: Fire Beetle 4</p><p> Fire Beetle 4 attacks Barney with Bite</p><p> Miss. [Roll 2d10 = 6 + 0 = 6 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 5</p><p> Fire Beetle 5 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 4 + 0 = 4 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 7</p><p> Fire Beetle 7 attacks Barney with Bite</p><p> Miss. [Roll 2d10 = 12 + 0 = 12 vs 16 AC]</p><p></p><p> Round 3</p><p> Turn: Barney</p><p> Barney attacks Fire Beetle 7 with Great Axe</p><p> Hit. [Roll 2d10 = 17 + 6 = 23 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 8]</p><p> Barney uses Deadly Strike [Roll 1d6 = 5], increasing damage to 13.</p><p> Barney does 13 slashing damage to Fire Beetle 7.</p><p></p><p> Fire Beetle 7 is dead.</p><p></p><p> Turn: Bob</p><p> Bob attacks Fire Beetle 5 with Great Axe</p><p> Miss. [Roll 2d10 = 4 + 6 = 10 vs 13 AC]</p><p></p><p> Turn: Fire Beetle 8</p><p> Fire Beetle 8 attacks Bill with Bite</p><p> Miss. [Roll 2d10 = 6 + 0 = 6 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Fire Beetle 8 with Great Axe</p><p> Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 9]</p><p> Bill does 9 slashing damage to Fire Beetle 8.</p><p></p><p> Fire Beetle 8 is dead.</p><p></p><p> Turn: Fire Beetle 4</p><p> Fire Beetle 4 attacks Bob with Bite</p><p> Miss. [Roll 2d10 = 10 + 0 = 10 vs 16 AC]</p><p></p><p> Turn: Fire Beetle 5</p><p> Fire Beetle 5 attacks Bob with Bite</p><p> Hit. [Roll 2d10 = 16 + 0 = 16 vs 16 AC]</p><p> Bite piercing damage [Roll 1d6 = 1]</p><p> Bill uses Protect to help Bob [Roll 1d6 = 6].</p><p> Fire Beetle 5 does 0 piercing damage to Bob.</p><p></p><p> Round 4</p><p> Turn: Barney</p><p> Barney attacks Fire Beetle 4 with Great Axe</p><p> Miss. [Roll 2d10 = 3 + 6 = 9 vs 13 AC]</p><p></p><p> Turn: Bob</p><p> Bob attacks Fire Beetle 4 with Great Axe</p><p> Hit. [Roll 2d10 = 15 + 6 = 21 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 11]</p><p> Bob uses Deadly Strike [Roll 1d6 = 5], increasing damage to 16.</p><p> Bob does 16 slashing damage to Fire Beetle 4.</p><p></p><p> Fire Beetle 4 is dead.</p><p></p><p> Turn: Bill</p><p> Bill attacks Fire Beetle 5 with Great Axe</p><p> Hit. [Roll 2d10 = 12 + 6 = 18 vs 13 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Bill does 12 slashing damage to Fire Beetle 5.</p><p></p><p> Fire Beetle 5 is dead.</p><p></p><p> End of encounter</p><p> Bill took 0 damage, and has 18 hit points remaining</p><p> Bob took 1 damage, and has 17 hit points remaining</p><p> Barney took 0 damage, and has 18 hit points remaining</p><p></p><p> Fight against three Hobgoblins</p><p> Initiative</p><p> Bill makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14]</p><p> Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14]</p><p> Barney makes Dex check. [Roll 2d10 = 16 + 2 (Dex) = 18]</p><p> Hobgoblin A makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9]</p><p> Hobgoblin B makes Dex check. [Roll 2d10 = 19 + 0 (Dex) = 19]</p><p> Hobgoblin C makes Dex check. [Roll 2d10 = 8 + 0 (Dex) = 8]</p><p> Hobgoblin B [initiative 19]</p><p> Barney [initiative 18]</p><p> Bob [initiative 14]</p><p> Bill [initiative 14]</p><p> Hobgoblin A [initiative 9]</p><p> Hobgoblin C [initiative 8]</p><p></p><p> Round 1</p><p> Turn: Hobgoblin B</p><p> Hobgoblin B attacks Bill with Spear</p><p> Miss. [Roll 2d10 = 12 + 2 = 14 vs 16 AC]</p><p></p><p> Turn: Barney</p><p> Barney attacks Hobgoblin C with Great Axe</p><p> Hit. [Roll 2d10 = 16 + 6 = 22 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Barney uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13.</p><p> Barney does 13 slashing damage to Hobgoblin C.</p><p></p><p> Hobgoblin C is dead.</p><p></p><p> Turn: Bill</p><p> Bill attacks Hobgoblin B with Great Axe</p><p> Miss. [Roll 2d10 = 5 + 6 = 11 vs 14 AC]</p><p></p><p> Turn: Bob</p><p> Bob attacks Hobgoblin B with Great Axe</p><p> Miss. [Roll 2d10 = 7 + 6 = 13 vs 14 AC]</p><p></p><p> Turn: Hobgoblin A</p><p> Hobgoblin A attacks Barney with Spear</p><p> Hit. [Roll 2d10 = 17 + 2 = 19 vs 16 AC]</p><p> Spear piercing damage [Roll 1d10 = 8]</p><p> Bill uses Protect to help Barney [Roll 1d6 = 2].</p><p> Hobgoblin A does 6 piercing damage to Barney.</p><p></p><p> Round 2</p><p> Turn: Hobgoblin B</p><p> Hobgoblin B attacks Barney with Spear</p><p> Miss. [Roll 2d10 = 10 + 2 = 12 vs 16 AC]</p><p></p><p> Turn: Barney</p><p> Barney attacks Hobgoblin B with Great Axe</p><p> Hit. [Roll 2d10 = 14 + 6 = 20 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 8]</p><p> Barney uses Deadly Strike [Roll 1d6 = 5], increasing damage to 13.</p><p> Barney does 13 slashing damage to Hobgoblin B.</p><p></p><p> Hobgoblin B is dead.</p><p></p><p> Turn: Bill</p><p> Bill attacks Hobgoblin A with Great Axe</p><p> Hit. [Roll 2d10 = 11 + 6 = 17 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 5]</p><p> Bill does 5 slashing damage to Hobgoblin A.</p><p></p><p> Turn: Bob</p><p> Bob attacks Hobgoblin A with Great Axe</p><p> Hit. [Roll 2d10 = 10 + 6 = 16 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Bob uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13.</p><p> Bob does 13 slashing damage to Hobgoblin A.</p><p></p><p> Hobgoblin A is dead.</p><p></p><p> End of encounter</p><p> Bill took 0 damage, and has 18 hit points remaining</p><p> Bob took 0 damage, and has 17 hit points remaining</p><p> Barney took 6 damage, and has 12 hit points remaining</p><p></p><p> Fight against a Bugbear</p><p> Initiative</p><p> Bill makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10]</p><p> Bob makes Dex check. [Roll 2d10 = 14 + 2 (Dex) = 16]</p><p> Barney makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10]</p><p> Bugbear makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10]</p><p> Bob [initiative 16]</p><p> Barney [initiative 10]</p><p> Bugbear [initiative 10]</p><p> Bill [initiative 10]</p><p></p><p> Round 1</p><p> Turn: Bob</p><p> Bob attacks Bugbear with Great Axe</p><p> Hit. [Roll 2d10 = 14 + 6 = 20 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 15]</p><p> Bob uses Deadly Strike [Roll 1d6 = 5], increasing damage to 20.</p><p> Bob does 20 slashing damage to Bugbear.</p><p></p><p> Bugbear is dead.</p><p></p><p> Turn: Barney</p><p> Barney cannot see an active enemy</p><p></p><p> Turn: Bill</p><p> Bill cannot see an active enemy</p><p></p><p> End of encounter</p><p> Bill took 0 damage, and has 18 hit points remaining</p><p> Bob took 0 damage, and has 17 hit points remaining</p><p> Barney took 0 damage, and has 12 hit points remaining</p><p></p><p> Fight against an Ogre and a Bugbear</p><p> Initiative</p><p> Bill makes Dex check. [Roll 2d10 = 9 + 2 (Dex) = 11]</p><p> Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14]</p><p> Barney makes Dex check. [Roll 2d10 = 18 + 2 (Dex) = 20]</p><p> Ogre makes Dex check. [Roll 2d10 = 12 - 1 (Dex) = 11]</p><p> Bugbear makes Dex check. [Roll 2d10 = 10 + 2 (Dex) = 12]</p><p> Barney [initiative 20]</p><p> Bob [initiative 14]</p><p> Bugbear [initiative 12]</p><p> Bill [initiative 11]</p><p> Ogre [initiative 11]</p><p></p><p> Round 1</p><p> Turn: Barney</p><p> Barney attacks Ogre with Great Axe</p><p> Hit. [Roll 2d10 = 14 + 6 = 20 vs 15 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 11]</p><p> Barney uses Deadly Strike [Roll 1d6 = 6], increasing damage to 17.</p><p> Barney does 17 slashing damage to Ogre.</p><p></p><p> Turn: Bob</p><p> Bob attacks Bugbear with Great Axe</p><p> Hit. [Roll 2d10 = 15 + 6 = 21 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 14]</p><p> Bob uses Deadly Strike [Roll 1d6 = 2], increasing damage to 16.</p><p> Bob does 16 slashing damage to Bugbear.</p><p></p><p> Turn: Bugbear</p><p> Bugbear attacks Barney with Large Morningstar</p><p> Miss. [Roll 2d10 = 11 + 2 = 13 vs 16 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Bugbear with Great Axe</p><p> Miss. [Roll 2d10 = 2 + 6 = 8 vs 14 AC]</p><p></p><p> Turn: Ogre</p><p> Ogre attacks Bob with Club</p><p> Hit. [Roll 2d10 = 16 + 4 = 20 vs 16 AC]</p><p> Club slashing damage [Roll 2d8+4 = 16]</p><p> Bill uses Protect to help Bob [Roll 1d6 = 1].</p><p> Ogre does 15 slashing damage to Bob.</p><p></p><p> Round 2</p><p> Turn: Barney</p><p> Barney attacks Bugbear with Great Axe</p><p> Hit. [Roll 2d10 = 16 + 6 = 22 vs 14 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 12]</p><p> Barney uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13.</p><p> Barney does 13 slashing damage to Bugbear.</p><p></p><p> Bugbear is dead.</p><p></p><p> Turn: Bob</p><p> Bob attacks Ogre with Great Axe</p><p> Hit. [Roll 2d10 = 17 + 6 = 23 vs 15 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 9]</p><p> Bob uses Deadly Strike [Roll 1d6 = 3], increasing damage to 12.</p><p> Bob does 12 slashing damage to Ogre.</p><p></p><p> Turn: Bill</p><p> Bill attacks Ogre with Great Axe</p><p> Miss. [Roll 2d10 = 5 + 6 = 11 vs 15 AC]</p><p></p><p> Turn: Ogre</p><p> Ogre attacks Barney with Club</p><p> Miss. [Roll 2d10 = 8 + 4 = 12 vs 16 AC]</p><p></p><p> Round 3</p><p> Turn: Barney</p><p> Barney attacks Ogre with Great Axe</p><p> Miss. [Roll 2d10 = 8 + 6 = 14 vs 15 AC]</p><p></p><p> Turn: Bob</p><p> Bob attacks Ogre with Great Axe</p><p> Miss. [Roll 2d10 = 2 + 6 = 8 vs 15 AC]</p><p></p><p> Turn: Bill</p><p> Bill attacks Ogre with Great Axe</p><p> Miss. [Roll 2d10 = 8 + 6 = 14 vs 15 AC]</p><p></p><p> Turn: Ogre</p><p> Ogre attacks Bob with Club</p><p> Miss. [Roll 2d10 = 10 + 4 = 14 vs 16 AC]</p><p> Armour piercing effect [4 damage]</p><p> Bill uses Protect to help Bob [Roll 1d6 = 4].</p><p> Ogre does 0 slashing damage to Bob.</p><p></p><p> Round 4</p><p> Turn: Barney</p><p> Barney attacks Ogre with Great Axe</p><p> Hit. [Roll 2d10 = 18 + 6 = 24 vs 15 AC]</p><p> Great Axe slashing damage [Roll 2d6+3 = 13]</p><p> Barney uses Deadly Strike [Roll 1d6 = 3], increasing damage to 16.</p><p> Barney does 16 slashing damage to Ogre.</p><p></p><p> Ogre is dead.</p><p></p><p> Turn: Bob</p><p> Bob cannot see an active enemy</p><p></p><p> Turn: Bill</p><p> Bill cannot see an active enemy</p><p></p><p> End of encounter</p><p> Bill took 0 damage, and has 18 hit points remaining</p><p> Bob took 15 damage, and has 2 hit points remaining</p><p> Barney took 0 damage, and has 12 hit points remaining</p><p></p><p> Short rest.</p><p> Bob spends hit die to heal 14. Bob now has 16 hit points.</p><p></p><p>The heroes completed the adventure.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="slobo777, post: 6023062, member: 6694877"] Using 2d20, 71% of the adventures were completed with "light injuries". This is a randomly chosen example of that typical result: [code] Start adventure: Delve. Fight against ten Fire Beetles Initiative Bill makes Dex check. [Roll 2d10 = 11 + 2 (Dex) = 13] Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14] Barney makes Dex check. [Roll 2d10 = 17 + 2 (Dex) = 19] Fire Beetle 1 makes Dex check. [Roll 2d10 = 17 + 0 (Dex) = 17] Fire Beetle 2 makes Dex check. [Roll 2d10 = 16 + 0 (Dex) = 16] Fire Beetle 3 makes Dex check. [Roll 2d10 = 5 + 0 (Dex) = 5] Fire Beetle 4 makes Dex check. [Roll 2d10 = 13 + 0 (Dex) = 13] Fire Beetle 5 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9] Fire Beetle 6 makes Dex check. [Roll 2d10 = 19 + 0 (Dex) = 19] Fire Beetle 7 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9] Fire Beetle 8 makes Dex check. [Roll 2d10 = 14 + 0 (Dex) = 14] Fire Beetle 9 makes Dex check. [Roll 2d10 = 8 + 0 (Dex) = 8] Fire Beetle 10 makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9] Barney [initiative 19] Fire Beetle 6 [initiative 19] Fire Beetle 1 [initiative 17] Fire Beetle 2 [initiative 16] Bob [initiative 14] Fire Beetle 8 [initiative 14] Bill [initiative 13] Fire Beetle 4 [initiative 13] Fire Beetle 5 [initiative 9] Fire Beetle 7 [initiative 9] Fire Beetle 10 [initiative 9] Fire Beetle 9 [initiative 8] Fire Beetle 3 [initiative 5] Round 1 Turn: Barney Barney attacks Fire Beetle 3 with Great Axe Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Barney uses Deadly Strike [Roll 1d6 = 6], increasing damage to 18. Barney does 18 slashing damage to Fire Beetle 3. Fire Beetle 3 is dead. Turn: Fire Beetle 6 Fire Beetle 6 attacks Barney with Bite Miss. [Roll 2d10 = 14 + 0 = 14 vs 16 AC] Turn: Fire Beetle 1 Fire Beetle 1 attacks Bob with Bite Miss. [Roll 2d10 = 11 + 0 = 11 vs 16 AC] Turn: Fire Beetle 2 Fire Beetle 2 attacks Bill with Bite Miss. [Roll 2d10 = 9 + 0 = 9 vs 16 AC] Turn: Bob Bob attacks Fire Beetle 2 with Great Axe Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 9] Bob uses Deadly Strike [Roll 1d6 = 1], increasing damage to 10. Bob does 10 slashing damage to Fire Beetle 2. Fire Beetle 2 is dead. Turn: Fire Beetle 8 Fire Beetle 8 attacks Bob with Bite Miss. [Roll 2d10 = 5 + 0 = 5 vs 16 AC] Turn: Bill Bill attacks Fire Beetle 9 with Great Axe Hit. [Roll 2d10 = 9 + 6 = 15 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 11] Bill does 11 slashing damage to Fire Beetle 9. Fire Beetle 9 is dead. Turn: Fire Beetle 4 Fire Beetle 4 attacks Bill with Bite Miss. [Roll 2d10 = 8 + 0 = 8 vs 16 AC] Turn: Fire Beetle 10 Fire Beetle 10 attacks Barney with Bite Miss. [Roll 2d10 = 12 + 0 = 12 vs 16 AC] Turn: Fire Beetle 5 Fire Beetle 5 attacks Bill with Bite Miss. [Roll 2d10 = 13 + 0 = 13 vs 16 AC] Turn: Fire Beetle 7 Fire Beetle 7 attacks Bob with Bite Hit. [Roll 2d10 = 16 + 0 = 16 vs 16 AC] Bite piercing damage [Roll 1d6 = 3] Bill uses Protect to help Bob [Roll 1d6 = 4]. Fire Beetle 7 does 0 piercing damage to Bob. Round 2 Turn: Barney Barney attacks Fire Beetle 6 with Great Axe Hit. [Roll 2d10 = 10 + 6 = 16 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Barney uses Deadly Strike [Roll 1d6 = 4], increasing damage to 16. Barney does 16 slashing damage to Fire Beetle 6. Fire Beetle 6 is dead. Turn: Fire Beetle 1 Fire Beetle 1 attacks Bob with Bite Hit. [Roll 2d10 = 17 + 0 = 17 vs 16 AC] Bite piercing damage [Roll 1d6 = 1] Fire Beetle 1 does 1 piercing damage to Bob. Turn: Bob Bob attacks Fire Beetle 1 with Great Axe Hit. [Roll 2d10 = 13 + 6 = 19 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Bob uses Deadly Strike [Roll 1d6 = 2], increasing damage to 14. Bob does 14 slashing damage to Fire Beetle 1. Fire Beetle 1 is dead. Turn: Fire Beetle 8 Fire Beetle 8 attacks Bill with Bite Miss. [Roll 2d10 = 13 + 0 = 13 vs 16 AC] Turn: Bill Bill attacks Fire Beetle 10 with Great Axe Hit. [Roll 2d10 = 15 + 6 = 21 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 14] Bill does 14 slashing damage to Fire Beetle 10. Fire Beetle 10 is dead. Turn: Fire Beetle 4 Fire Beetle 4 attacks Barney with Bite Miss. [Roll 2d10 = 6 + 0 = 6 vs 16 AC] Turn: Fire Beetle 5 Fire Beetle 5 attacks Bill with Bite Miss. [Roll 2d10 = 4 + 0 = 4 vs 16 AC] Turn: Fire Beetle 7 Fire Beetle 7 attacks Barney with Bite Miss. [Roll 2d10 = 12 + 0 = 12 vs 16 AC] Round 3 Turn: Barney Barney attacks Fire Beetle 7 with Great Axe Hit. [Roll 2d10 = 17 + 6 = 23 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 8] Barney uses Deadly Strike [Roll 1d6 = 5], increasing damage to 13. Barney does 13 slashing damage to Fire Beetle 7. Fire Beetle 7 is dead. Turn: Bob Bob attacks Fire Beetle 5 with Great Axe Miss. [Roll 2d10 = 4 + 6 = 10 vs 13 AC] Turn: Fire Beetle 8 Fire Beetle 8 attacks Bill with Bite Miss. [Roll 2d10 = 6 + 0 = 6 vs 16 AC] Turn: Bill Bill attacks Fire Beetle 8 with Great Axe Hit. [Roll 2d10 = 11 + 6 = 17 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 9] Bill does 9 slashing damage to Fire Beetle 8. Fire Beetle 8 is dead. Turn: Fire Beetle 4 Fire Beetle 4 attacks Bob with Bite Miss. [Roll 2d10 = 10 + 0 = 10 vs 16 AC] Turn: Fire Beetle 5 Fire Beetle 5 attacks Bob with Bite Hit. [Roll 2d10 = 16 + 0 = 16 vs 16 AC] Bite piercing damage [Roll 1d6 = 1] Bill uses Protect to help Bob [Roll 1d6 = 6]. Fire Beetle 5 does 0 piercing damage to Bob. Round 4 Turn: Barney Barney attacks Fire Beetle 4 with Great Axe Miss. [Roll 2d10 = 3 + 6 = 9 vs 13 AC] Turn: Bob Bob attacks Fire Beetle 4 with Great Axe Hit. [Roll 2d10 = 15 + 6 = 21 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 11] Bob uses Deadly Strike [Roll 1d6 = 5], increasing damage to 16. Bob does 16 slashing damage to Fire Beetle 4. Fire Beetle 4 is dead. Turn: Bill Bill attacks Fire Beetle 5 with Great Axe Hit. [Roll 2d10 = 12 + 6 = 18 vs 13 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Bill does 12 slashing damage to Fire Beetle 5. Fire Beetle 5 is dead. End of encounter Bill took 0 damage, and has 18 hit points remaining Bob took 1 damage, and has 17 hit points remaining Barney took 0 damage, and has 18 hit points remaining Fight against three Hobgoblins Initiative Bill makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14] Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14] Barney makes Dex check. [Roll 2d10 = 16 + 2 (Dex) = 18] Hobgoblin A makes Dex check. [Roll 2d10 = 9 + 0 (Dex) = 9] Hobgoblin B makes Dex check. [Roll 2d10 = 19 + 0 (Dex) = 19] Hobgoblin C makes Dex check. [Roll 2d10 = 8 + 0 (Dex) = 8] Hobgoblin B [initiative 19] Barney [initiative 18] Bob [initiative 14] Bill [initiative 14] Hobgoblin A [initiative 9] Hobgoblin C [initiative 8] Round 1 Turn: Hobgoblin B Hobgoblin B attacks Bill with Spear Miss. [Roll 2d10 = 12 + 2 = 14 vs 16 AC] Turn: Barney Barney attacks Hobgoblin C with Great Axe Hit. [Roll 2d10 = 16 + 6 = 22 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Barney uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13. Barney does 13 slashing damage to Hobgoblin C. Hobgoblin C is dead. Turn: Bill Bill attacks Hobgoblin B with Great Axe Miss. [Roll 2d10 = 5 + 6 = 11 vs 14 AC] Turn: Bob Bob attacks Hobgoblin B with Great Axe Miss. [Roll 2d10 = 7 + 6 = 13 vs 14 AC] Turn: Hobgoblin A Hobgoblin A attacks Barney with Spear Hit. [Roll 2d10 = 17 + 2 = 19 vs 16 AC] Spear piercing damage [Roll 1d10 = 8] Bill uses Protect to help Barney [Roll 1d6 = 2]. Hobgoblin A does 6 piercing damage to Barney. Round 2 Turn: Hobgoblin B Hobgoblin B attacks Barney with Spear Miss. [Roll 2d10 = 10 + 2 = 12 vs 16 AC] Turn: Barney Barney attacks Hobgoblin B with Great Axe Hit. [Roll 2d10 = 14 + 6 = 20 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 8] Barney uses Deadly Strike [Roll 1d6 = 5], increasing damage to 13. Barney does 13 slashing damage to Hobgoblin B. Hobgoblin B is dead. Turn: Bill Bill attacks Hobgoblin A with Great Axe Hit. [Roll 2d10 = 11 + 6 = 17 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 5] Bill does 5 slashing damage to Hobgoblin A. Turn: Bob Bob attacks Hobgoblin A with Great Axe Hit. [Roll 2d10 = 10 + 6 = 16 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Bob uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13. Bob does 13 slashing damage to Hobgoblin A. Hobgoblin A is dead. End of encounter Bill took 0 damage, and has 18 hit points remaining Bob took 0 damage, and has 17 hit points remaining Barney took 6 damage, and has 12 hit points remaining Fight against a Bugbear Initiative Bill makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10] Bob makes Dex check. [Roll 2d10 = 14 + 2 (Dex) = 16] Barney makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10] Bugbear makes Dex check. [Roll 2d10 = 8 + 2 (Dex) = 10] Bob [initiative 16] Barney [initiative 10] Bugbear [initiative 10] Bill [initiative 10] Round 1 Turn: Bob Bob attacks Bugbear with Great Axe Hit. [Roll 2d10 = 14 + 6 = 20 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 15] Bob uses Deadly Strike [Roll 1d6 = 5], increasing damage to 20. Bob does 20 slashing damage to Bugbear. Bugbear is dead. Turn: Barney Barney cannot see an active enemy Turn: Bill Bill cannot see an active enemy End of encounter Bill took 0 damage, and has 18 hit points remaining Bob took 0 damage, and has 17 hit points remaining Barney took 0 damage, and has 12 hit points remaining Fight against an Ogre and a Bugbear Initiative Bill makes Dex check. [Roll 2d10 = 9 + 2 (Dex) = 11] Bob makes Dex check. [Roll 2d10 = 12 + 2 (Dex) = 14] Barney makes Dex check. [Roll 2d10 = 18 + 2 (Dex) = 20] Ogre makes Dex check. [Roll 2d10 = 12 - 1 (Dex) = 11] Bugbear makes Dex check. [Roll 2d10 = 10 + 2 (Dex) = 12] Barney [initiative 20] Bob [initiative 14] Bugbear [initiative 12] Bill [initiative 11] Ogre [initiative 11] Round 1 Turn: Barney Barney attacks Ogre with Great Axe Hit. [Roll 2d10 = 14 + 6 = 20 vs 15 AC] Great Axe slashing damage [Roll 2d6+3 = 11] Barney uses Deadly Strike [Roll 1d6 = 6], increasing damage to 17. Barney does 17 slashing damage to Ogre. Turn: Bob Bob attacks Bugbear with Great Axe Hit. [Roll 2d10 = 15 + 6 = 21 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 14] Bob uses Deadly Strike [Roll 1d6 = 2], increasing damage to 16. Bob does 16 slashing damage to Bugbear. Turn: Bugbear Bugbear attacks Barney with Large Morningstar Miss. [Roll 2d10 = 11 + 2 = 13 vs 16 AC] Turn: Bill Bill attacks Bugbear with Great Axe Miss. [Roll 2d10 = 2 + 6 = 8 vs 14 AC] Turn: Ogre Ogre attacks Bob with Club Hit. [Roll 2d10 = 16 + 4 = 20 vs 16 AC] Club slashing damage [Roll 2d8+4 = 16] Bill uses Protect to help Bob [Roll 1d6 = 1]. Ogre does 15 slashing damage to Bob. Round 2 Turn: Barney Barney attacks Bugbear with Great Axe Hit. [Roll 2d10 = 16 + 6 = 22 vs 14 AC] Great Axe slashing damage [Roll 2d6+3 = 12] Barney uses Deadly Strike [Roll 1d6 = 1], increasing damage to 13. Barney does 13 slashing damage to Bugbear. Bugbear is dead. Turn: Bob Bob attacks Ogre with Great Axe Hit. [Roll 2d10 = 17 + 6 = 23 vs 15 AC] Great Axe slashing damage [Roll 2d6+3 = 9] Bob uses Deadly Strike [Roll 1d6 = 3], increasing damage to 12. Bob does 12 slashing damage to Ogre. Turn: Bill Bill attacks Ogre with Great Axe Miss. [Roll 2d10 = 5 + 6 = 11 vs 15 AC] Turn: Ogre Ogre attacks Barney with Club Miss. [Roll 2d10 = 8 + 4 = 12 vs 16 AC] Round 3 Turn: Barney Barney attacks Ogre with Great Axe Miss. [Roll 2d10 = 8 + 6 = 14 vs 15 AC] Turn: Bob Bob attacks Ogre with Great Axe Miss. [Roll 2d10 = 2 + 6 = 8 vs 15 AC] Turn: Bill Bill attacks Ogre with Great Axe Miss. [Roll 2d10 = 8 + 6 = 14 vs 15 AC] Turn: Ogre Ogre attacks Bob with Club Miss. [Roll 2d10 = 10 + 4 = 14 vs 16 AC] Armour piercing effect [4 damage] Bill uses Protect to help Bob [Roll 1d6 = 4]. Ogre does 0 slashing damage to Bob. Round 4 Turn: Barney Barney attacks Ogre with Great Axe Hit. [Roll 2d10 = 18 + 6 = 24 vs 15 AC] Great Axe slashing damage [Roll 2d6+3 = 13] Barney uses Deadly Strike [Roll 1d6 = 3], increasing damage to 16. Barney does 16 slashing damage to Ogre. Ogre is dead. Turn: Bob Bob cannot see an active enemy Turn: Bill Bill cannot see an active enemy End of encounter Bill took 0 damage, and has 18 hit points remaining Bob took 15 damage, and has 2 hit points remaining Barney took 0 damage, and has 12 hit points remaining Short rest. Bob spends hit die to heal 14. Bob now has 16 hit points. The heroes completed the adventure. [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
*Finally* read playtest 2 - 2d10 time!
Top