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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="Uchawi" data-source="post: 6790059" data-attributes="member: 6775000"><p>5E combat and action economy is really basic so you have to choose a class to do what you want for special combat actions. 5E does not have the depth of 4E with class types and builds where a group of classes have common move or minor actions at hand to supplement your standard actions. This impacts martial classes more than casters. 5E is predominately magic based for the majority of classes (including monks and barbarians) so the fighter suffers the most. You will be hard pressed to find the flexibility of choice for non-casting classes, because there is no equivalent of powers. The exception is the Battlemaster with maneuvers, but that is only a shadow when comparing a warlord or other 4e martial class choices. </p><p></p><p>Where 5E excels in comparison to 4E is casters are more interesting with flexible systems to change what they can do each day. It is not as powerful when comparing spells casters from 3E or previous editions with limiters like concentration. But it still can be abused since casters will have the majority of the abilities to save the day unless you are generous with magic items. And that is my final point in reference to 5E. It does not assume magic items will be used in the game so there was little effort to balance adding them to the game. So in the end, the DM will have to master the game like 3E or previous editions to make sure all the classes can share the spot light and avoid the caster versus golf caddy syndrome.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6790059, member: 6775000"] 5E combat and action economy is really basic so you have to choose a class to do what you want for special combat actions. 5E does not have the depth of 4E with class types and builds where a group of classes have common move or minor actions at hand to supplement your standard actions. This impacts martial classes more than casters. 5E is predominately magic based for the majority of classes (including monks and barbarians) so the fighter suffers the most. You will be hard pressed to find the flexibility of choice for non-casting classes, because there is no equivalent of powers. The exception is the Battlemaster with maneuvers, but that is only a shadow when comparing a warlord or other 4e martial class choices. Where 5E excels in comparison to 4E is casters are more interesting with flexible systems to change what they can do each day. It is not as powerful when comparing spells casters from 3E or previous editions with limiters like concentration. But it still can be abused since casters will have the majority of the abilities to save the day unless you are generous with magic items. And that is my final point in reference to 5E. It does not assume magic items will be used in the game so there was little effort to balance adding them to the game. So in the end, the DM will have to master the game like 3E or previous editions to make sure all the classes can share the spot light and avoid the caster versus golf caddy syndrome. [/QUOTE]
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Finally switching my campaign from 4th to 5th Edition.
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