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Community
General Tabletop Discussion
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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="Rhenny" data-source="post: 6790293" data-attributes="member: 18333"><p>The thing is, each adventuring day is different. On some days, 1 or 2 encounters may be what's called for. On other days 6-8. That's why story needs to drive the game not encounters. That's the big difference between 5e and 4e. 5e was designed around a day. 4e was designed around the encounter.</p><p></p><p>In my experience, as long as the players are having fun because they are playing their characters and advancing a story (either through the adventure path or one of their own creation), nobody complains about whether encounters are too easy or too hard.</p><p></p><p>The goal of the game is not to always push the PCs to their limits. The goal is to give them (and the players) interesting situations and stories that let them make interesting decisions within the campaign/adventure.</p><p></p><p>Also, with bounded accuracy, it is less important that a DM design each challenge with balance in mind. In 4e, it seemed as if all encounters had to be balanced for the PCs. 5e lets the DM mix it up more. Even 1st or 2nd level PCs can encounter creatures that are much higher CR as long as they outnumber the creatures by 2:1 or more. Likewise, using large numbers of smaller CR creatures against higher level parties also can challenge the party (especially if the PCs can't cause enough area of effect damage each round). This really frees up the DM and makes it easier to tell stories and add monsters to support the story, rather than add appropriate monsters and tell the story that accounts for that.</p><p></p><p>The effects of Bounded Accuracy need to be experienced/learned to really get the most out of 5e, and to become comfortable with it after running 4e especially.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6790293, member: 18333"] The thing is, each adventuring day is different. On some days, 1 or 2 encounters may be what's called for. On other days 6-8. That's why story needs to drive the game not encounters. That's the big difference between 5e and 4e. 5e was designed around a day. 4e was designed around the encounter. In my experience, as long as the players are having fun because they are playing their characters and advancing a story (either through the adventure path or one of their own creation), nobody complains about whether encounters are too easy or too hard. The goal of the game is not to always push the PCs to their limits. The goal is to give them (and the players) interesting situations and stories that let them make interesting decisions within the campaign/adventure. Also, with bounded accuracy, it is less important that a DM design each challenge with balance in mind. In 4e, it seemed as if all encounters had to be balanced for the PCs. 5e lets the DM mix it up more. Even 1st or 2nd level PCs can encounter creatures that are much higher CR as long as they outnumber the creatures by 2:1 or more. Likewise, using large numbers of smaller CR creatures against higher level parties also can challenge the party (especially if the PCs can't cause enough area of effect damage each round). This really frees up the DM and makes it easier to tell stories and add monsters to support the story, rather than add appropriate monsters and tell the story that accounts for that. The effects of Bounded Accuracy need to be experienced/learned to really get the most out of 5e, and to become comfortable with it after running 4e especially. [/QUOTE]
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Community
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Finally switching my campaign from 4th to 5th Edition.
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