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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="CapnZapp" data-source="post: 6790496" data-attributes="member: 12731"><p>But XP budgets don't give any advice on the HOW. </p><p></p><p>I understand that you make it work. What you don't seem to acknowledge that it isn't enough for many many other DMs.</p><p></p><p>Take me, for instance. I am perfectly cognizant of how "the dragon will eat the princess at midnight, hurry" would solve the problem. </p><p></p><p>But what if I consider that a trite solution? What if I consider such story-based time constraints to get old fast? What if my players immediately see through the reasons for having them, turning them into bad jokes?</p><p></p><p>And the DMG and you have offered EXACTLY ZILCH advice on how to make a travel adventure work. </p><p></p><p>Yes, you can say "use the DMG variant with slower resting", but nobody is touching the real issue: which is, that kind of pacing would then wreck the intense dungeon-clearing adventure. </p><p></p><p>The true solution would, of course, be for the DMG to let the adventure decide how often long rests can happen: in the extreme case, importing Jonathan Tweet's rule on resting, which solves the issue once and for all.</p><p></p><p><a href="http://www.runagame.net/2015/08/the-best-solution-to-players-resting.html" target="_blank">http://www.runagame.net/2015/08/the-best-solution-to-players-resting.html</a></p><p></p><p>What frustrates me is 1) how people like you offer "advice" without even seeing the problems 2) how people downplay the difficulties other DMs have, and 3) how people react with horror at suggesting that the rules actually solves the issue!</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6790496, member: 12731"] But XP budgets don't give any advice on the HOW. I understand that you make it work. What you don't seem to acknowledge that it isn't enough for many many other DMs. Take me, for instance. I am perfectly cognizant of how "the dragon will eat the princess at midnight, hurry" would solve the problem. But what if I consider that a trite solution? What if I consider such story-based time constraints to get old fast? What if my players immediately see through the reasons for having them, turning them into bad jokes? And the DMG and you have offered EXACTLY ZILCH advice on how to make a travel adventure work. Yes, you can say "use the DMG variant with slower resting", but nobody is touching the real issue: which is, that kind of pacing would then wreck the intense dungeon-clearing adventure. The true solution would, of course, be for the DMG to let the adventure decide how often long rests can happen: in the extreme case, importing Jonathan Tweet's rule on resting, which solves the issue once and for all. [url]http://www.runagame.net/2015/08/the-best-solution-to-players-resting.html[/url] What frustrates me is 1) how people like you offer "advice" without even seeing the problems 2) how people downplay the difficulties other DMs have, and 3) how people react with horror at suggesting that the rules actually solves the issue! Regards [/QUOTE]
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Finally switching my campaign from 4th to 5th Edition.
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