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General Tabletop Discussion
*Dungeons & Dragons
Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="I'm A Banana" data-source="post: 6790502" data-attributes="member: 2067"><p>I never said that it was or should be enough for everyone, so I guess you can chill out about that. </p><p></p><p>I imagine it's enough for most of the people the WotC team playtested it on. I don't think it was a bad decision to err in favor of DM flexibility. It fits with the overall "DM Required" vibe of 5e, and shows that you can play the game in whatever way you want. I think it was a solid initial decision. That doesn't mean it works for everyone or that there's nothing you can do to make it better. </p><p></p><p></p><p>I find that most of the time when I answer the question: "What to the antagonists WANT," a time constraint of some sort materializes as they move toward what they want continually (this actually parallels the advice in 13th Age, but from a slightly different perspective). </p><p></p><p></p><p>Criticizing me for not offering what you haven't asked me for is part of that hostility I was talking about. Are you asking? </p><p></p><p></p><p>I'm not downplaying anything, and I haven't been asked for advice, so I haven't really been offering any, and I've no problem with the rules helping people solve the issue, so <strong>relax, man.</strong></p><p></p><p></p><p>I imagine the situation is that balanced encounters and days just aren't all that functionally critical in a game centered around storytelling. I don't care if the heroes are pushed to their limit every day. As long as they are at the climax (when there's the big lead-up that can drain resources), everyone's still happy. Yaaay.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6790502, member: 2067"] I never said that it was or should be enough for everyone, so I guess you can chill out about that. I imagine it's enough for most of the people the WotC team playtested it on. I don't think it was a bad decision to err in favor of DM flexibility. It fits with the overall "DM Required" vibe of 5e, and shows that you can play the game in whatever way you want. I think it was a solid initial decision. That doesn't mean it works for everyone or that there's nothing you can do to make it better. I find that most of the time when I answer the question: "What to the antagonists WANT," a time constraint of some sort materializes as they move toward what they want continually (this actually parallels the advice in 13th Age, but from a slightly different perspective). Criticizing me for not offering what you haven't asked me for is part of that hostility I was talking about. Are you asking? I'm not downplaying anything, and I haven't been asked for advice, so I haven't really been offering any, and I've no problem with the rules helping people solve the issue, so [B]relax, man.[/B] I imagine the situation is that balanced encounters and days just aren't all that functionally critical in a game centered around storytelling. I don't care if the heroes are pushed to their limit every day. As long as they are at the climax (when there's the big lead-up that can drain resources), everyone's still happy. Yaaay. [/QUOTE]
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Community
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Finally switching my campaign from 4th to 5th Edition.
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