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<blockquote data-quote="milotha" data-source="post: 1524751" data-attributes="member: 17122"><p>Yes, I would be very frustrated with this GM as a player. This is how many GMs lose player-GM trust, which is one of the most important aspects of being a good GM. I've seen so many GMs fall into the tempatation of screwing with the party. Trying to mess with every spell and every action, so that it backfires on the players. As if this is a good/proper way of challenging the players. It's like the "mess with the players" light goes on in their head. Oh, no the fireball will kill all these baddies and the players won't be scratched. How can I keep this from happening? The only answer they can come up with involves the party being a bunch of morons. It's like some sadistic streak manifests. This isn't fun for the players. It's just frustrating. Try challenging them some other way.</p><p></p><p></p><p>The following metagame tactic that I have seen work well with these types of GMs goes as follows. The next time you go to cast a spell, break out of character. Insist on setting up a battlemat and figures. Specifically instruct everyone to move 60ft or so down the hallway. Start bringing the game mechanic into the game. When the GM begins to protest, calmly and rationally point out that on several occasions the GM has been unreasonable with the party, and that this is the consequence of such behavior. Indicate that you have been forced into these actions as a result of the GMs actions and behavior. If done in a polite and nonconfronatational tone, you can sometimes get the GM to recant/relent their "mess with the party on every occasion" ways.</p></blockquote><p></p>
[QUOTE="milotha, post: 1524751, member: 17122"] Yes, I would be very frustrated with this GM as a player. This is how many GMs lose player-GM trust, which is one of the most important aspects of being a good GM. I've seen so many GMs fall into the tempatation of screwing with the party. Trying to mess with every spell and every action, so that it backfires on the players. As if this is a good/proper way of challenging the players. It's like the "mess with the players" light goes on in their head. Oh, no the fireball will kill all these baddies and the players won't be scratched. How can I keep this from happening? The only answer they can come up with involves the party being a bunch of morons. It's like some sadistic streak manifests. This isn't fun for the players. It's just frustrating. Try challenging them some other way. The following metagame tactic that I have seen work well with these types of GMs goes as follows. The next time you go to cast a spell, break out of character. Insist on setting up a battlemat and figures. Specifically instruct everyone to move 60ft or so down the hallway. Start bringing the game mechanic into the game. When the GM begins to protest, calmly and rationally point out that on several occasions the GM has been unreasonable with the party, and that this is the consequence of such behavior. Indicate that you have been forced into these actions as a result of the GMs actions and behavior. If done in a polite and nonconfronatational tone, you can sometimes get the GM to recant/relent their "mess with the party on every occasion" ways. [/QUOTE]
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