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General Tabletop Discussion
*TTRPGs General
find a balance between rules and role playing
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<blockquote data-quote="swrushing" data-source="post: 1524757" data-attributes="member: 14140"><p>I work with a basic principle... the characters are good at what they do.</p><p></p><p>the fighter is good at fighting.</p><p>the mage is good at spelling.</p><p></p><p>etc...</p><p></p><p>as such, when i am about to make a decisions that says "your character was an idiot" I tend to stop and explain it before the action is cast.</p><p></p><p>if we HAD a battlemat, a drawn room and the player said "my guy throws his fireball here" and "here" meant his character would get fried... i would stop and say "your mage knows he will get scorched and is doing it anyway...right?" </p><p></p><p>if we did NOT have a battlemap, and we were just dialoging the combat, i would never assume that between the player's statement and my mental picture the mage was frying himself and the party. If i was absolutely sure there wasn't enough room... in my mental picture, i would point that out.</p><p></p><p>In other words, i don't assume you are incompetent, i make you prove it to me.</p><p></p><p>this is very critical in dialoged conflicts, where most of the setting is just mental and probably not even stated.</p><p></p><p>As such, as long as i have been doing this, i have had no "disagreements" with players ticked that I shortchanged them and have never ever had a plqayer balk at my presumption of competence. </p><p></p><p>its a win-win.</p><p></p><p>I would, in your case, have said either...</p><p></p><p>1 "your guy moves back to a safe range and throws his fireball when everyone is clear."</p><p></p><p>ot </p><p></p><p>2. "you look it over and there is just no way to get the fireball off safely."</p></blockquote><p></p>
[QUOTE="swrushing, post: 1524757, member: 14140"] I work with a basic principle... the characters are good at what they do. the fighter is good at fighting. the mage is good at spelling. etc... as such, when i am about to make a decisions that says "your character was an idiot" I tend to stop and explain it before the action is cast. if we HAD a battlemat, a drawn room and the player said "my guy throws his fireball here" and "here" meant his character would get fried... i would stop and say "your mage knows he will get scorched and is doing it anyway...right?" if we did NOT have a battlemap, and we were just dialoging the combat, i would never assume that between the player's statement and my mental picture the mage was frying himself and the party. If i was absolutely sure there wasn't enough room... in my mental picture, i would point that out. In other words, i don't assume you are incompetent, i make you prove it to me. this is very critical in dialoged conflicts, where most of the setting is just mental and probably not even stated. As such, as long as i have been doing this, i have had no "disagreements" with players ticked that I shortchanged them and have never ever had a plqayer balk at my presumption of competence. its a win-win. I would, in your case, have said either... 1 "your guy moves back to a safe range and throws his fireball when everyone is clear." ot 2. "you look it over and there is just no way to get the fireball off safely." [/QUOTE]
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