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<blockquote data-quote="Zappo" data-source="post: 1526461" data-attributes="member: 633"><p>Wheeee! You're playing my adventure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>As a general rule, I agree with swrushing. I keep in mind that the actual characters have a much better view of the situation than what the DM can describe to the players in a reasonable amount of time. Sometimes the players lack information and make assumptions, and sometimes there are plain misunderstandings. Since the characters aren't suicidally idiot, if a player declares what I think is an obviously stupid action such as casting a fireball while within blast range, I will make sure to clarify all circumstances before proceeding. Heck, I am even willing to replay or retcon actions that were based on a misunderstanding, even if they weren't obviously wrong, as long as I don't have to replay half a combat. The DM has a different perspective, he may consider things obvious that in fact aren't obvious at all.</p><p> </p><p>It <em>could</em> be that the fiery projectile which a <em>fireball</em> spell creates has hit something which caused it to explode prematurely. The room is full of hanging chains, plenty of obstacles there. With darkvision though, you would have seen any obstruction and the same rule as above applies (sane wizard wouldn't throw a fireball at an obstacle).</p><p> </p><p>The 60 feet might refer to the range of darkvision. BTW, there is plenty of space to move outside the room, so that's not an issue.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1526461, member: 633"] Wheeee! You're playing my adventure! :D As a general rule, I agree with swrushing. I keep in mind that the actual characters have a much better view of the situation than what the DM can describe to the players in a reasonable amount of time. Sometimes the players lack information and make assumptions, and sometimes there are plain misunderstandings. Since the characters aren't suicidally idiot, if a player declares what I think is an obviously stupid action such as casting a fireball while within blast range, I will make sure to clarify all circumstances before proceeding. Heck, I am even willing to replay or retcon actions that were based on a misunderstanding, even if they weren't obviously wrong, as long as I don't have to replay half a combat. The DM has a different perspective, he may consider things obvious that in fact aren't obvious at all. It [i]could[/i] be that the fiery projectile which a [i]fireball[/i] spell creates has hit something which caused it to explode prematurely. The room is full of hanging chains, plenty of obstacles there. With darkvision though, you would have seen any obstruction and the same rule as above applies (sane wizard wouldn't throw a fireball at an obstacle). The 60 feet might refer to the range of darkvision. BTW, there is plenty of space to move outside the room, so that's not an issue. [/QUOTE]
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