Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
find a balance between rules and role playing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="schnee" data-source="post: 1531214" data-attributes="member: 16728"><p>I'm with Ozmar.</p><p></p><p>If a character is trying to do something that may be stupid, I make sure I've communicated all the details necessary for them to make an informed decision. Even then, I'll offer 'common sense' hints for obvious things, or Int or Wis checks for more subtle things. </p><p></p><p>Metagame thinking goes both ways... the player may know things that the character wouldn't, and the character would know things that the player wouldn't. It's difficult to communicate enough detail of the game world without accidentally throwing red herrings or giving away too much (the old 'if the DM said it it's important' thing).</p><p></p><p>For instance, my group was tailing a small group of chanting cultists across a rather flat, open moor. When the Wizard wanted to cast a spell, I let him know that even though the spongy, dank ground seemed to dampen sound, there was a decent chance the cultists would hear the verbal components since there was no other sound. Hey, 22 Int. When the rather dim (8 Int) Paladin was pushed to the front to do some Diplomacy with a doorman later, and the player had to respond with a code word (that I dropped on them in an obvious way earlier), I made him roll a check to see if I would give him the hint. He failed. Combat ensued.</p><p></p><p>The idea I run with is to balance the player's and character's knowledge so that things make sense. Would a 5th level wizard be able to judge a Fireball perfectly? Depends, but in a difficult situation he risks blowing it. Would an 18th level wizard? Absolutely, and I'd tell him extra things that weren't immediately obvious if I felt the (extremely experienced and knowledgeable) character would know.</p></blockquote><p></p>
[QUOTE="schnee, post: 1531214, member: 16728"] I'm with Ozmar. If a character is trying to do something that may be stupid, I make sure I've communicated all the details necessary for them to make an informed decision. Even then, I'll offer 'common sense' hints for obvious things, or Int or Wis checks for more subtle things. Metagame thinking goes both ways... the player may know things that the character wouldn't, and the character would know things that the player wouldn't. It's difficult to communicate enough detail of the game world without accidentally throwing red herrings or giving away too much (the old 'if the DM said it it's important' thing). For instance, my group was tailing a small group of chanting cultists across a rather flat, open moor. When the Wizard wanted to cast a spell, I let him know that even though the spongy, dank ground seemed to dampen sound, there was a decent chance the cultists would hear the verbal components since there was no other sound. Hey, 22 Int. When the rather dim (8 Int) Paladin was pushed to the front to do some Diplomacy with a doorman later, and the player had to respond with a code word (that I dropped on them in an obvious way earlier), I made him roll a check to see if I would give him the hint. He failed. Combat ensued. The idea I run with is to balance the player's and character's knowledge so that things make sense. Would a 5th level wizard be able to judge a Fireball perfectly? Depends, but in a difficult situation he risks blowing it. Would an 18th level wizard? Absolutely, and I'd tell him extra things that weren't immediately obvious if I felt the (extremely experienced and knowledgeable) character would know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
find a balance between rules and role playing
Top