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General Tabletop Discussion
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Find Steed, Find Greater Steed, and Combat
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<blockquote data-quote="Dausuul" data-source="post: 7584611" data-attributes="member: 58197"><p>There is some room for interpretation here, but if you look in the mounted combat rules:</p><p></p><p></p><p></p><p>And from the spell text:</p><p></p><p></p><p></p><p>Generally, when spells allow you to give orders to summoned creatures, they are very explicit about how the process works (see <em>animate dead</em>, for example). Since <em>find greater steed</em> merely states that you "control the mount in combat," I think the intent is that you have a "controlled mount" according to the mounted combat rules. That means the mount is limited to Dash, Disengage, and Dodge. It cannot attack.</p><p></p><p>If you aren't riding the mount, I would rule that you have no control over it. You can tell it what you think it should do, but it's under no compulsion to obey, and it will act according to its alignment and intelligence. All of the options other than pegasus and peryton have Int 6; their tactics will be instinctive and may be less than helpful. The peryton has Int 9, but it's Chaotic Evil. You really do not want to leave it on its own in battle. That leaves the pegasus. At Int 10 and Chaotic Good, it is the most likely to be helpful and effective... but it doesn't have much in the way of attacks.</p><p></p><p></p><p>Yes, the mount retains its abilities; it just can't take any actions other than Dash/Disengage/Dodge.</p><p></p><p>Again, however, keep in mind that perytons are Chaotic Evil, and I don't see anything in the spell that changes the mount's alignment.</p><p></p><p></p><p>I think of it as a 13th-level paladin class feature (or a 10th-level bard feature, if you're willing to expend a Magical Secrets slot on it) rather than a spell.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7584611, member: 58197"] There is some room for interpretation here, but if you look in the mounted combat rules: And from the spell text: Generally, when spells allow you to give orders to summoned creatures, they are very explicit about how the process works (see [I]animate dead[/I], for example). Since [I]find greater steed[/I] merely states that you "control the mount in combat," I think the intent is that you have a "controlled mount" according to the mounted combat rules. That means the mount is limited to Dash, Disengage, and Dodge. It cannot attack. If you aren't riding the mount, I would rule that you have no control over it. You can tell it what you think it should do, but it's under no compulsion to obey, and it will act according to its alignment and intelligence. All of the options other than pegasus and peryton have Int 6; their tactics will be instinctive and may be less than helpful. The peryton has Int 9, but it's Chaotic Evil. You really do not want to leave it on its own in battle. That leaves the pegasus. At Int 10 and Chaotic Good, it is the most likely to be helpful and effective... but it doesn't have much in the way of attacks. Yes, the mount retains its abilities; it just can't take any actions other than Dash/Disengage/Dodge. Again, however, keep in mind that perytons are Chaotic Evil, and I don't see anything in the spell that changes the mount's alignment. I think of it as a 13th-level paladin class feature (or a 10th-level bard feature, if you're willing to expend a Magical Secrets slot on it) rather than a spell. [/QUOTE]
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