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<blockquote data-quote="RangerWickett" data-source="post: 3811110" data-attributes="member: 63"><p>And when in doubt, Wikipedia:</p><p></p><p><a href="http://en.wikipedia.org/wiki/Face_fault" target="_blank">Face Fault</a></p><p></p><p>I've watched a lot of anime. I've played BESM. D&D art does not have an anime aesthetic in my eyes. It has its own aesthetic, which like everything else in the world is influenced by things enjoyed by its creators.</p><p></p><p>True, 3e didn't have much art like this:</p><p></p><p><img src="http://mythos.biz/Images/keith_parkinson_-_gateway_to_faerie.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This style of art is evocative. It can make you wonder, "What's going on here? This looks like a great story."</p><p></p><p>Compare to art like this:</p><p></p><p><img src="http://www.wizards.com/dnd/images/cov_gallery/92317.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This style makes you think, "Damn, that looks cool. I want my character to be cool like that."</p><p></p><p>I think perhaps the aesthetic change is that 3e caters more to what the players want than what the GM wants. Or perhaps it's just a change from an adventure game to an action-combat game. Perhaps the people complaining are unhappy because the style of gameplay has changed, which naturally would lead to a change in the art.</p><p></p><p>Consider what an 'action scene' in the 2nd edition style looked like:</p><p></p><p><img src="http://www.step.polymtl.ca/~coyote/picturesd/dragnlnc/lance10.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>To what action is today:</p><p></p><p><img src="http://members.shaw.ca/infinity/Grenloke03s.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Different, sure. They call out to different styles of play, different intensities. Maybe it's just that some gamers don't like video games and prefer to spend an hour and a half resolving 6 seconds worth of combat. Or maybe modern gamers are impatient, looking more for quick thrills than involving, epic tales.</p><p></p><p>Either way, I would like to see a slight change in how D&D presented itself in the core 4e books. D&D certainly is not becoming this:</p><p></p><p><img src="http://www.blackcerenity.com/pics/FruitsBasket_09.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>But I would love it if it had a few more pictures like this:</p><p></p><p><img src="http://www.freewebs.com/tohs/Death%20of%20Sturm%20-%20Larry%20Elmore.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3811110, member: 63"] And when in doubt, Wikipedia: [url=http://en.wikipedia.org/wiki/Face_fault]Face Fault[/url] I've watched a lot of anime. I've played BESM. D&D art does not have an anime aesthetic in my eyes. It has its own aesthetic, which like everything else in the world is influenced by things enjoyed by its creators. True, 3e didn't have much art like this: [img]http://mythos.biz/Images/keith_parkinson_-_gateway_to_faerie.jpg[/img] This style of art is evocative. It can make you wonder, "What's going on here? This looks like a great story." Compare to art like this: [img]http://www.wizards.com/dnd/images/cov_gallery/92317.jpg[/img] This style makes you think, "Damn, that looks cool. I want my character to be cool like that." I think perhaps the aesthetic change is that 3e caters more to what the players want than what the GM wants. Or perhaps it's just a change from an adventure game to an action-combat game. Perhaps the people complaining are unhappy because the style of gameplay has changed, which naturally would lead to a change in the art. Consider what an 'action scene' in the 2nd edition style looked like: [img]http://www.step.polymtl.ca/~coyote/picturesd/dragnlnc/lance10.jpg[/img] To what action is today: [img]http://members.shaw.ca/infinity/Grenloke03s.jpg[/img] Different, sure. They call out to different styles of play, different intensities. Maybe it's just that some gamers don't like video games and prefer to spend an hour and a half resolving 6 seconds worth of combat. Or maybe modern gamers are impatient, looking more for quick thrills than involving, epic tales. Either way, I would like to see a slight change in how D&D presented itself in the core 4e books. D&D certainly is not becoming this: [img]http://www.blackcerenity.com/pics/FruitsBasket_09.jpg[/img] But I would love it if it had a few more pictures like this: [img]http://www.freewebs.com/tohs/Death%20of%20Sturm%20-%20Larry%20Elmore.jpg[/img] [/QUOTE]
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