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<blockquote data-quote="gizmo33" data-source="post: 3852135" data-attributes="member: 30001"><p>The "game play" and "feel of a game". The technology limits what you can do within a game. There are also limitations (and often a broader categories of "things that are a pain to do") in any system, computer or dice-driven. What I'm saying is that the existence of a general set of conditions for MMORPGs and the way they play was recognized implicitly in the paper. The issue of whether or not Darkstar was finished isn't relevant, the analysis contained a recognition of the issue that was being called "meaningless". IMO the word "meaningless" is being overused on this board for things that it doesn't apply to.</p><p></p><p></p><p></p><p>Well, for one thing, specific instances of people using the word "cold" in some sort of insane rant is neither here nor there. Perhaps it's relevant for those of you that are reacting to specific, but unstated experiences but for a casual reader like me reading over these posts, there's nothing in terms of universal logic that suggests that all uses of the word 'anime' in the context of DnD art are meaningless. And again, "nebulous" might be more of a indication of a lack of understanding and/or poor communication rather than something that's logically unsound about the persons thought process.</p><p></p><p>On the topic of weather or not Halo 1 influenced 3E DnD, I would think that would be more complicated by the fact that two things can share characteristics because they're design goals, values, technology, or whatever were shared by both. I don't think it's completely unreasonable that the Bioware people, for example, came back to the RPG designers and said "hey, this would be a lot easier to program if you got rid of some of these idiosyncracies". </p><p></p><p></p><p></p><p>Yea, and we're essentially talking about something very simple in a situation were we all share basically the same biology. But the problem with terminology for art is that it's highly subjective, and especially when you have non-technical people, or those that know nothing about anime (like me) using words that the "true believers" use much more precisely. Probably all words have some very specific technical meaning in some field, but, as I've said, saying someone's statement is "meaningless" simply because their words/definitions don't jibe with their own IMO is not constructive.</p><p></p><p></p><p></p><p>Yea, but what has appeared to have happened at this time (this a big thread) is "that's meaningless, next!" </p><p></p><p></p><p></p><p>Are sure? Take Spell Spheres for clerics for example (in 2E). To me, that was an idea with some potential but poor implementation and design. Had anyone anyone actually playtested it and given feedback on it, I would not have expected it to take the final form that it did. </p><p></p><p>The problem is that IME design by consensus is very difficult, and "design by player feedback" is orders of magnitude more difficult than that. People know what they like but they often IME just grasp for straws when it's time to present a solution. I would think designers use feedback to look for general areas that need their attention, but that the specific solutions the present are more a combination of a shot in the dark with their own experiences.</p><p></p><p></p><p></p><p>Well, it's different. "Moved on" I think has connotations that are overly presumptuous IMO. Especially in terms of art. I find much of the later stuff in 3E to be "childish" IMO, overly reliant on cheap computer effects and cartoonish muscles and not as interesting as alot of the landscape-oriented stuff. Is that an over-generalization based on my overly limited experience with what I've seen? Perhaps, but it's not "meaningless" just because I can't find the right words to describe abstract concepts.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3852135, member: 30001"] The "game play" and "feel of a game". The technology limits what you can do within a game. There are also limitations (and often a broader categories of "things that are a pain to do") in any system, computer or dice-driven. What I'm saying is that the existence of a general set of conditions for MMORPGs and the way they play was recognized implicitly in the paper. The issue of whether or not Darkstar was finished isn't relevant, the analysis contained a recognition of the issue that was being called "meaningless". IMO the word "meaningless" is being overused on this board for things that it doesn't apply to. Well, for one thing, specific instances of people using the word "cold" in some sort of insane rant is neither here nor there. Perhaps it's relevant for those of you that are reacting to specific, but unstated experiences but for a casual reader like me reading over these posts, there's nothing in terms of universal logic that suggests that all uses of the word 'anime' in the context of DnD art are meaningless. And again, "nebulous" might be more of a indication of a lack of understanding and/or poor communication rather than something that's logically unsound about the persons thought process. On the topic of weather or not Halo 1 influenced 3E DnD, I would think that would be more complicated by the fact that two things can share characteristics because they're design goals, values, technology, or whatever were shared by both. I don't think it's completely unreasonable that the Bioware people, for example, came back to the RPG designers and said "hey, this would be a lot easier to program if you got rid of some of these idiosyncracies". Yea, and we're essentially talking about something very simple in a situation were we all share basically the same biology. But the problem with terminology for art is that it's highly subjective, and especially when you have non-technical people, or those that know nothing about anime (like me) using words that the "true believers" use much more precisely. Probably all words have some very specific technical meaning in some field, but, as I've said, saying someone's statement is "meaningless" simply because their words/definitions don't jibe with their own IMO is not constructive. Yea, but what has appeared to have happened at this time (this a big thread) is "that's meaningless, next!" Are sure? Take Spell Spheres for clerics for example (in 2E). To me, that was an idea with some potential but poor implementation and design. Had anyone anyone actually playtested it and given feedback on it, I would not have expected it to take the final form that it did. The problem is that IME design by consensus is very difficult, and "design by player feedback" is orders of magnitude more difficult than that. People know what they like but they often IME just grasp for straws when it's time to present a solution. I would think designers use feedback to look for general areas that need their attention, but that the specific solutions the present are more a combination of a shot in the dark with their own experiences. Well, it's different. "Moved on" I think has connotations that are overly presumptuous IMO. Especially in terms of art. I find much of the later stuff in 3E to be "childish" IMO, overly reliant on cheap computer effects and cartoonish muscles and not as interesting as alot of the landscape-oriented stuff. Is that an over-generalization based on my overly limited experience with what I've seen? Perhaps, but it's not "meaningless" just because I can't find the right words to describe abstract concepts. [/QUOTE]
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