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<blockquote data-quote="bonethug0108" data-source="post: 3972887" data-attributes="member: 58528"><p>I've said straight out that concepts like respec-ing and per encounter very well likely came from video games, as well as many newer mechanics.</p><p></p><p>But the argument most people tote around is that d&d is becoming too hack and slash like video games when it was d&d that was hack and slash to begin with. It was the players that turned it from a hack and slash tatical squad based game to a true roleplaying game. Then in response the designers started building the game around that.</p><p></p><p>As for styles of play, that is your opinion that they become invalid, and I see it as a false statement to begin with. Name a style of play that is now invalid with saga and maybe I can see what you mean. Otherwise you have no leg to stand on with this statement.</p></blockquote><p></p>
[QUOTE="bonethug0108, post: 3972887, member: 58528"] I've said straight out that concepts like respec-ing and per encounter very well likely came from video games, as well as many newer mechanics. But the argument most people tote around is that d&d is becoming too hack and slash like video games when it was d&d that was hack and slash to begin with. It was the players that turned it from a hack and slash tatical squad based game to a true roleplaying game. Then in response the designers started building the game around that. As for styles of play, that is your opinion that they become invalid, and I see it as a false statement to begin with. Name a style of play that is now invalid with saga and maybe I can see what you mean. Otherwise you have no leg to stand on with this statement. [/QUOTE]
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