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<blockquote data-quote="HeavenShallBurn" data-source="post: 3973086" data-attributes="member: 39593"><p>Yes but the classes have never been directly built on the roles. They've been built around broader cultural archetypes. </p><p></p><p>It Was </p><p>*Warrior (good at Fighting, all fighting, can fight up close or not)</p><p>*Holy Man (can heal or buff or bring the divine wrath)</p><p>*Wizard (does magic all kinds of magic with great versatility)</p><p>*Thief (does skills, traps, and the stabbity)</p><p></p><p>Now Its</p><p>*Meatshield (does melee weapons, keeps people from attacking allies)</p><p>*Holy Man (still does most of the same things)</p><p>*Boomstick (looses a great deal of previous versatility)</p><p>*Assasin (does most of the same things as before only better)</p><p></p><p>Some of the classes do what they always have but others have been narrowed significantly in scope. My personal disagreement is with how they're changing the Wizard but you can not deny that they've changed the available ability sets of several classes, limiting what were broader archetypes. For example the shtick of the fighter was that he was the best at fighting, now if you want an archer you need to go Ranger. Might I point out the lack of Necromancy? Or the nerfing of enchantment to make a place for Psionics?</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3973086, member: 39593"] Yes but the classes have never been directly built on the roles. They've been built around broader cultural archetypes. It Was *Warrior (good at Fighting, all fighting, can fight up close or not) *Holy Man (can heal or buff or bring the divine wrath) *Wizard (does magic all kinds of magic with great versatility) *Thief (does skills, traps, and the stabbity) Now Its *Meatshield (does melee weapons, keeps people from attacking allies) *Holy Man (still does most of the same things) *Boomstick (looses a great deal of previous versatility) *Assasin (does most of the same things as before only better) Some of the classes do what they always have but others have been narrowed significantly in scope. My personal disagreement is with how they're changing the Wizard but you can not deny that they've changed the available ability sets of several classes, limiting what were broader archetypes. For example the shtick of the fighter was that he was the best at fighting, now if you want an archer you need to go Ranger. Might I point out the lack of Necromancy? Or the nerfing of enchantment to make a place for Psionics? [/QUOTE]
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