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<blockquote data-quote="Rechan" data-source="post: 3973109" data-attributes="member: 54846"><p>Before, the system <em>depended</em> on those classes because the game expects you to have Wizard/Fighter/Rogue/Cleric. So of course they were broader - because you <em>had</em> to take them.</p><p></p><p>Another thing you're overlooking is that the roles are <em>combat only</em>. A Rogue's role of "Killing things quickly" has nothing to do with what he's doing outside of combat. He could be a thief. He could be a charismatic guy. Or he could be an acrobat. And if he's an acrobat and has no skills slotted to traps, then he's not going to be doing any trap finding. </p><p></p><p>The wizard's versatility has been narrowed down <em>in combat</em>. He can still teleport. He can still go invisible. It's been narrowed what he can do <em>in combat</em>, but out of combat will be handled by <em>Rituals</em>. As for "Boom", it looks like Wand will have buffing/protection spells, and the Orb will have Wall, the various Cloud spells, etc.</p><p></p><p>The problem with the 3e wizard is that he could do <em>everything</em> just as good as the other classes (Except, unamusingly, Necromancy). I do not believe that the Wizard's Archetype should be "I can do anything you can do, anything You can do I can do better." Generalist implies that one can <em>do</em> anything, but they are weaker at it than the specialist, and the 3e specialists are a joke (one more of my school's spells and +2 to spellcraft? Wohoo). Instead, the Generalist wizard will likely be able to cast invisible, but the Illusionist will be able to do Greater Invisibliity; the Wizard will be able to Charm, the Psion will be able to Dominate and Modify Memory. </p><p></p><p>MMO classes only do <em>one</em> thing, while 4e classes went from doing 8 things to 5. Yes, it is A Narrowing, but not to the limited degree that is an MMO.</p><p></p><p></p><p>And you cannot deny that an Archetype cannot be accomplished by using another class. What does it <em>matter</em> if you have to use a ranger class to facilitate "Fighter who uses a bow"? What is the problem? You just write "Ranger" beside and can still call yourself an archer in the army. Is the issue because the Ranger isn't called "fighter"?</p><p></p><p></p><p>Might I point out that in 3e, Clerics make better Necromancers than Necromancers? Each class is being made so that no one steps on their toes and does their thing better. </p><p></p><p></p><p>R&C says that the significant enchantments were taken out for <em>other classes</em>, not just Psionics. In fact, it says that <em>Bards</em> use both Enchantments <em>and</em> illusions for the most part.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3973109, member: 54846"] Before, the system [i]depended[/i] on those classes because the game expects you to have Wizard/Fighter/Rogue/Cleric. So of course they were broader - because you [i]had[/i] to take them. Another thing you're overlooking is that the roles are [i]combat only[/i]. A Rogue's role of "Killing things quickly" has nothing to do with what he's doing outside of combat. He could be a thief. He could be a charismatic guy. Or he could be an acrobat. And if he's an acrobat and has no skills slotted to traps, then he's not going to be doing any trap finding. The wizard's versatility has been narrowed down [i]in combat[/i]. He can still teleport. He can still go invisible. It's been narrowed what he can do [i]in combat[/i], but out of combat will be handled by [i]Rituals[/i]. As for "Boom", it looks like Wand will have buffing/protection spells, and the Orb will have Wall, the various Cloud spells, etc. The problem with the 3e wizard is that he could do [i]everything[/i] just as good as the other classes (Except, unamusingly, Necromancy). I do not believe that the Wizard's Archetype should be "I can do anything you can do, anything You can do I can do better." Generalist implies that one can [i]do[/i] anything, but they are weaker at it than the specialist, and the 3e specialists are a joke (one more of my school's spells and +2 to spellcraft? Wohoo). Instead, the Generalist wizard will likely be able to cast invisible, but the Illusionist will be able to do Greater Invisibliity; the Wizard will be able to Charm, the Psion will be able to Dominate and Modify Memory. MMO classes only do [i]one[/i] thing, while 4e classes went from doing 8 things to 5. Yes, it is A Narrowing, but not to the limited degree that is an MMO. And you cannot deny that an Archetype cannot be accomplished by using another class. What does it [i]matter[/i] if you have to use a ranger class to facilitate "Fighter who uses a bow"? What is the problem? You just write "Ranger" beside and can still call yourself an archer in the army. Is the issue because the Ranger isn't called "fighter"? Might I point out that in 3e, Clerics make better Necromancers than Necromancers? Each class is being made so that no one steps on their toes and does their thing better. R&C says that the significant enchantments were taken out for [i]other classes[/i], not just Psionics. In fact, it says that [i]Bards[/i] use both Enchantments [i]and[/i] illusions for the most part. [/QUOTE]
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