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<blockquote data-quote="AllisterH" data-source="post: 3973302" data-attributes="member: 51325"><p>Actually, Final Fantasy is a good example of how D&D influences videogames and itself is influenced by the experience.</p><p></p><p>The very first FF game literally had its MU follow the Vancian model to a T. You had limited slots to cast and limited number of spells to learn and you had to go to a church/inn and rest to get back expended slots. By FF3, the MU was using the now common mana pool system.</p><p></p><p>What the FF designers mention as the reason for the change? Because it was such a hassle for gamers since the gamers would have "1 battle, use their best spells, leave dungeon, go to inn and rest, return to dungeon and repeat"</p><p></p><p>Basically the 5 minute day that even to today affects the tabletop version.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3973302, member: 51325"] Actually, Final Fantasy is a good example of how D&D influences videogames and itself is influenced by the experience. The very first FF game literally had its MU follow the Vancian model to a T. You had limited slots to cast and limited number of spells to learn and you had to go to a church/inn and rest to get back expended slots. By FF3, the MU was using the now common mana pool system. What the FF designers mention as the reason for the change? Because it was such a hassle for gamers since the gamers would have "1 battle, use their best spells, leave dungeon, go to inn and rest, return to dungeon and repeat" Basically the 5 minute day that even to today affects the tabletop version. [/QUOTE]
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