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Find the Path. What? Why is this a 6th level spell?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8275179" data-attributes="member: 15882"><p>I get that but let's look at the Ranger's First Level ability:</p><p></p><h2><em>Natural Explorer</em></h2><p><em>You are particularly familiar with one type of natural Environment and are adept at traveling and surviving in such regions. Choose one type of Favored terrain: Arctic], coast, Desert Forest, Mountain, swamp, or The Underdark. When you make an Intelligence[ or Wisdom check related to your Favored terrain, your ]Proficiency Bonus[/URL] is doubled if you are using a skill that you're proficient in.</em></p><p><em></em></p><p><em>While traveling for an hour or more in your Favored terrain, you gain the following benefits:</em></p><p><em></em></p><ul> <li data-xf-list-type="ul"><em>Difficult Terrain[/URL] doesn't slow your group'sTravel</em></li> <li data-xf-list-type="ul"><em>Your group can't become lost except by magical means.</em></li> <li data-xf-list-type="ul"><em>Even when you are engaged in another Activity While Traveling(such as Foraging], navigating, or tracking), you remain alert to danger.</em></li> <li data-xf-list-type="ul"><em>If you are traveling alone, you can move stealthily at a normal pace.</em></li> <li data-xf-list-type="ul"><em>When you Forage, you find twice as much food as you normally would.</em></li> <li data-xf-list-type="ul"><em>While Tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</em></li> </ul><p>This ability lets you explore an area without getting lost. At first level. Granted, it has to be an Environment you're 'familiar' with but Find the Path is restricted to a LOCATION you are familiar with, which is much more limiting than Natural Explorer. So, a Ranger could easily find themselves, without getting lost, out of a forest and back to a town without even needing 'an item' from the town. They can even bypass any dangerous obstacles by finding the tracks of other creatures, know their numbers and how long ago they've passed through.</p><p></p><p>So, I wouldn't say Find the Path would be overly powerful or overly useful in Low Level play. Any first level ranger can do the same thing. Which has always been a problem with Rangers more than anything. But the point still stands, I think.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8275179, member: 15882"] I get that but let's look at the Ranger's First Level ability: [HEADING=1][I]Natural Explorer[/I][/HEADING] [I]You are particularly familiar with one type of natural Environment and are adept at traveling and surviving in such regions. Choose one type of Favored terrain: Arctic], coast, Desert Forest, Mountain, swamp, or The Underdark. When you make an Intelligence[ or Wisdom check related to your Favored terrain, your ]Proficiency Bonus[/URL] is doubled if you are using a skill that you're proficient in. While traveling for an hour or more in your Favored terrain, you gain the following benefits: [/I] [LIST] [*][I]Difficult Terrain[/URL] doesn't slow your group'sTravel[/I] [*][I]Your group can't become lost except by magical means.[/I] [*][I]Even when you are engaged in another Activity While Traveling(such as Foraging], navigating, or tracking), you remain alert to danger.[/I] [*][I]If you are traveling alone, you can move stealthily at a normal pace.[/I] [*][I]When you Forage, you find twice as much food as you normally would.[/I] [*][I]While Tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.[/I] [/LIST] This ability lets you explore an area without getting lost. At first level. Granted, it has to be an Environment you're 'familiar' with but Find the Path is restricted to a LOCATION you are familiar with, which is much more limiting than Natural Explorer. So, a Ranger could easily find themselves, without getting lost, out of a forest and back to a town without even needing 'an item' from the town. They can even bypass any dangerous obstacles by finding the tracks of other creatures, know their numbers and how long ago they've passed through. So, I wouldn't say Find the Path would be overly powerful or overly useful in Low Level play. Any first level ranger can do the same thing. Which has always been a problem with Rangers more than anything. But the point still stands, I think. [/QUOTE]
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Find the Path. What? Why is this a 6th level spell?
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