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Find the Path. What? Why is this a 6th level spell?
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<blockquote data-quote="CapnZapp" data-source="post: 8275840" data-attributes="member: 12731"><p>Spells that wrench narrative control out of the GMs hands are very bad.</p><p></p><p>The archetypal nonsense is Detect Evil, which then required monsters to wear Hats of Nondetection, and so on in an entirely absurd spiral.</p><p></p><p>When it's so very unnecessary. Just don't have spells that can wreck a GMs story, unless gated behind a check or other requirement.</p><p></p><p>(If there's a check you have provided the GM with plausible denial, and/or you have introduced an element of uncertainty. In this case having a requirement of an item that comes from the place you're trying to find is immensely useful, because if the GM doesn't want you to bypass the challenge of finding the location through this spell, he will make sure you can't find such an item)</p><p></p><p>Tldr Designers have become much better at these things in the past forty years, even though D&D is still the chief culprit when it comes to enabling player-side entitlement.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8275840, member: 12731"] Spells that wrench narrative control out of the GMs hands are very bad. The archetypal nonsense is Detect Evil, which then required monsters to wear Hats of Nondetection, and so on in an entirely absurd spiral. When it's so very unnecessary. Just don't have spells that can wreck a GMs story, unless gated behind a check or other requirement. (If there's a check you have provided the GM with plausible denial, and/or you have introduced an element of uncertainty. In this case having a requirement of an item that comes from the place you're trying to find is immensely useful, because if the GM doesn't want you to bypass the challenge of finding the location through this spell, he will make sure you can't find such an item) Tldr Designers have become much better at these things in the past forty years, even though D&D is still the chief culprit when it comes to enabling player-side entitlement. [/QUOTE]
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Find the Path. What? Why is this a 6th level spell?
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