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Find the Weakness... Updated again 99% final
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<blockquote data-quote="Arkhandus" data-source="post: 2375427" data-attributes="member: 13966"><p>So........how exactly is this supposed to work? A wizard gets 8 + int mod skill points to start with......what do they do with them if they don't buy ranks like normal? Do they use each point to gain their class' save bonus with that skill? I.E. pay 1 rank to gain Good spellcraft progression because it's Int based and wizards have a good Int save? Why in the hell would anyone spend points in that case to gain a skill that their class sucks with, such as a wizard learning Diplomacy or a fighter learning knowledge-nobility and royalty? How would anyone ever be able to become decent or good with such a skill using this system? Is your ultimate goal to shoehorn all wizards as being the same skills-wise, all fighters being the same skills-wise, etc.? To where every fighter in the world couldn't diplomacize his way out of a paper bag, so to speak? Even if he took 1 level of rogue at some point......what good would it do? He doesn't get skill points each level, so he can't dump a bunch of points into Diplomacy at any point to make it actually useful. No wizard would ever be able to climb a tree. No sorcerer could ever swim across a ford. No barbarian could ever scare even a little kid with his pathetic Intimidate. Not trying to come off as crass or rude, but pointing out the glaring hole I seem to see in this set-up.</p><p></p><p>How about, instead, giving each class a free rank in each of their 'favored skills' at 1st-level in the class, and again at every 5th level beyond that in the class? Or something like that. Perhaps add a caveat that if they multiclass, they won't gain free ranks two levels in a row, such that someone can't just go from Fighter to Rogue at 2nd-level and gain an extra 4~ free ranks at 2nd-level; but if they waited for 3rd-level to multiclass into Rogue, they would get the 4~ free ranks of a 1st-level Rogue. Designate a few 'favored skills' for each class. I.E. Fighters favor Climb, Intimidate, Jump, and Swim, Rogues favor Bluff, Hide, Knowledge-Local, and Move Silently, Bards favor Diplomacy, Listen, Perform, and Sense Motive, etc. Maybe base it on the number of base skill points that class gets; such as 3 favored skills for classes with a base of 2sp/level, 4 for classes with a base of 4sp/level, 5 for classes with a base of 6sp/level, 6 for classes with a base of 8sp/level, 7 for classes with a base of 10sp/level, etc.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2375427, member: 13966"] So........how exactly is this supposed to work? A wizard gets 8 + int mod skill points to start with......what do they do with them if they don't buy ranks like normal? Do they use each point to gain their class' save bonus with that skill? I.E. pay 1 rank to gain Good spellcraft progression because it's Int based and wizards have a good Int save? Why in the hell would anyone spend points in that case to gain a skill that their class sucks with, such as a wizard learning Diplomacy or a fighter learning knowledge-nobility and royalty? How would anyone ever be able to become decent or good with such a skill using this system? Is your ultimate goal to shoehorn all wizards as being the same skills-wise, all fighters being the same skills-wise, etc.? To where every fighter in the world couldn't diplomacize his way out of a paper bag, so to speak? Even if he took 1 level of rogue at some point......what good would it do? He doesn't get skill points each level, so he can't dump a bunch of points into Diplomacy at any point to make it actually useful. No wizard would ever be able to climb a tree. No sorcerer could ever swim across a ford. No barbarian could ever scare even a little kid with his pathetic Intimidate. Not trying to come off as crass or rude, but pointing out the glaring hole I seem to see in this set-up. How about, instead, giving each class a free rank in each of their 'favored skills' at 1st-level in the class, and again at every 5th level beyond that in the class? Or something like that. Perhaps add a caveat that if they multiclass, they won't gain free ranks two levels in a row, such that someone can't just go from Fighter to Rogue at 2nd-level and gain an extra 4~ free ranks at 2nd-level; but if they waited for 3rd-level to multiclass into Rogue, they would get the 4~ free ranks of a 1st-level Rogue. Designate a few 'favored skills' for each class. I.E. Fighters favor Climb, Intimidate, Jump, and Swim, Rogues favor Bluff, Hide, Knowledge-Local, and Move Silently, Bards favor Diplomacy, Listen, Perform, and Sense Motive, etc. Maybe base it on the number of base skill points that class gets; such as 3 favored skills for classes with a base of 2sp/level, 4 for classes with a base of 4sp/level, 5 for classes with a base of 6sp/level, 6 for classes with a base of 8sp/level, 7 for classes with a base of 10sp/level, etc. [/QUOTE]
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