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Find the Weakness... Updated again 99% final
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<blockquote data-quote="Arkhandus" data-source="post: 2377381" data-attributes="member: 13966"><p>You didn't exactly answer my first question though. Does buying a skill mean that only then do they get their class' bonus on that skill, in the manner I described? So your example wizard would have 12 skills that get a greater bonus than just their key ability modifier? That seems to be it, but I wanted to be sure that's what you mean. Other than that...... I don't think the Poor bonus is sufficient to make those skills useful enough to the character to differentiate them from other characters of the same class. Perhaps bump up the Poor bonus to equal the Average bonus, then bump the Average bonus up a few points? Making the bonuses G+23, A+18, and P+12 over time, for instance? Maybe I'm wrong about that, but I don't know...... Perhaps instead, allow each character to switch one of their Good bonuses with one of their Poor bonuses, at the expense of not being able to switch their other Good bonus with an Average one? So a wizard for instance might be unusally good at Strength stuff, but not really so sensible or perceptive (some sort of hedge wizard or something, for instance). Or a particular barbarian might be more charismatic and forceful in personality than most, but not so good at concentrating.</p><p></p><p>Also, another thing; doesn't this leave Concentration Constitution-based, to where Wizards and such will inadvertently sub-par with Concentration? Is it intentional that they should have to swap their Good Wisdom Save with their Average Constitution Save? Just wondering.</p><p></p><p>BTW, you have a typo, saying 6 cross-class or 12 cross-class, when I think you meant 6 class or 12 cross-class or the reverse maybe?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2377381, member: 13966"] You didn't exactly answer my first question though. Does buying a skill mean that only then do they get their class' bonus on that skill, in the manner I described? So your example wizard would have 12 skills that get a greater bonus than just their key ability modifier? That seems to be it, but I wanted to be sure that's what you mean. Other than that...... I don't think the Poor bonus is sufficient to make those skills useful enough to the character to differentiate them from other characters of the same class. Perhaps bump up the Poor bonus to equal the Average bonus, then bump the Average bonus up a few points? Making the bonuses G+23, A+18, and P+12 over time, for instance? Maybe I'm wrong about that, but I don't know...... Perhaps instead, allow each character to switch one of their Good bonuses with one of their Poor bonuses, at the expense of not being able to switch their other Good bonus with an Average one? So a wizard for instance might be unusally good at Strength stuff, but not really so sensible or perceptive (some sort of hedge wizard or something, for instance). Or a particular barbarian might be more charismatic and forceful in personality than most, but not so good at concentrating. Also, another thing; doesn't this leave Concentration Constitution-based, to where Wizards and such will inadvertently sub-par with Concentration? Is it intentional that they should have to swap their Good Wisdom Save with their Average Constitution Save? Just wondering. BTW, you have a typo, saying 6 cross-class or 12 cross-class, when I think you meant 6 class or 12 cross-class or the reverse maybe? [/QUOTE]
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