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General Tabletop Discussion
*Pathfinder & Starfinder
Find the Weakness... Updated again 99% final
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<blockquote data-quote="Sadrik" data-source="post: 2386344" data-attributes="member: 14506"><p>Choose your problem there are many with the RAW skill system. </p><p></p><p>We recently got a new player in our group and I had to explain how all of the multi-classing worked and how skill points had to be spent doing that (he was making a sixth level character). I suddenly realized how complex the system really was having to alocate a bunch of points seems counter-intuitive. Compared to things like BAB and saves that automatically "ranked" up when you leveled up. </p><p></p><p>So, I decided I would make a system that is similar to BAB and saves for skills. It makes the system much more simple and not as time consuming. You dont have to calculate a myriad of skill points. Its just choose your feats and select your skills and they automatically rank up.</p><p></p><p>Here are a list of things on the top of my head for skill problems:</p><p>Doesnt grant flexibilty at high level, characters will have a few skills with high rank and several at a very low (and often times unuseful) rank.</p><p>Character with 2/level are a joke when it comes to skills.</p><p>Skills should be dificult to learn and easy for a while and then be more difficult to master.</p><p>Redundant and or little used skills should be rolled into others. (another issue entirely)</p><p>And of course the time issue with the skills.</p><p></p><p>Here are the problems I see with my system:</p><p>Prestige classes with odd skill requirments would be more difficult to get into.</p><p>Cant think of any more...</p><p></p><p>And remember:</p><p>All characters get 1 additional skill point on 2, 4, 6, etc.</p><p>Rogues get that plus the class feature of getting an additional skill point on the odd ones 1, 3, 5 etc.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2386344, member: 14506"] Choose your problem there are many with the RAW skill system. We recently got a new player in our group and I had to explain how all of the multi-classing worked and how skill points had to be spent doing that (he was making a sixth level character). I suddenly realized how complex the system really was having to alocate a bunch of points seems counter-intuitive. Compared to things like BAB and saves that automatically "ranked" up when you leveled up. So, I decided I would make a system that is similar to BAB and saves for skills. It makes the system much more simple and not as time consuming. You dont have to calculate a myriad of skill points. Its just choose your feats and select your skills and they automatically rank up. Here are a list of things on the top of my head for skill problems: Doesnt grant flexibilty at high level, characters will have a few skills with high rank and several at a very low (and often times unuseful) rank. Character with 2/level are a joke when it comes to skills. Skills should be dificult to learn and easy for a while and then be more difficult to master. Redundant and or little used skills should be rolled into others. (another issue entirely) And of course the time issue with the skills. Here are the problems I see with my system: Prestige classes with odd skill requirments would be more difficult to get into. Cant think of any more... And remember: All characters get 1 additional skill point on 2, 4, 6, etc. Rogues get that plus the class feature of getting an additional skill point on the odd ones 1, 3, 5 etc. Sadrik [/QUOTE]
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