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Find the Weakness... Updated again 99% final
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<blockquote data-quote="Coredump" data-source="post: 2386594" data-attributes="member: 6939"><p>But I think your system will be even more complex.</p><p>Assuming a ftr4/rog2... his max skill level for all of his class skills is 9. He has 40 rogue points, and 8 fighter points. Assign all of the fighter points 1 for 1 to the desired fighter skills, the rogue points 1 for 1 to the desired rogue skills. Anything left is applied 2 for 1 on cross class skills.</p><p></p><p>Your method: Take 16 points, 'buy' access to skills, either average, good, supreme. Then get 2 additional fighter points, and one additional thief piont. Buy more skills with those. Look at chart for skills. </p><p>Of course, now you have to decide if you are poor or good, depending on if you are currently a fighter or a rogue. (or however you handle this.)</p><p></p><p> Not trying to be a smart ass... but you realize that this 'calculation' is taking a number, like 6, and adding 1 to it. You have to do this for 2-10 number each time you level. That will take about as long as looking up those same numbers on a chart.</p><p></p><p> How is that not flexible? How is your method more flexible? they can have whatever skill rank they want, in whatever skills they want. Your method will also have some high ranks, and some low ranks. </p><p></p><p>Most of those characters have a short skill list, so they don't have to worry about it much. Plus, unlike disable traps, a climbing skill of moderate level is still very useful. Butif you don't like that, just up their number of skill points. </p><p> I am not sure how your method handles this.</p><p> Yep, different issue.</p><p> Not sure what time issue you are referring to.</p><p> Okay, a rogue with a 'good' listen skill takes level in fighter. Now what happens to the skill? </p><p>Can I use a point to 'upgrade' a 'poor' skill to an 'average' skill?</p><p>What if I originally bought the above skill as a cross class skill, but now it is a class skill, does that one point upgrade it to 'good'?</p><p>What happens when I go back to the old class? Does the skill 'downgrade' to average?</p><p>Can I save up points?</p><p>What if I save up points from two different classes?</p><p>I can spend a point at 12th level, and get 6-8 ranks in any skill, *plus* all of my normal skill increases.</p><p></p><p>Your system does have some interesting aspects. I makes it appealing to have three 'average' instead of one 'supreme'. But is also gives a *lot* more skill points out</p><p></p><p>How many skill points your system gives depends on if you pick average, good, supreme. For demonstration, I will assume only class skills, all at average, all at good, all at supremet.</p><p></p><p>Rogue lvl 7 current, 80 skill points</p><p>All average: 110 All good: 88 All supreme: 75</p><p>Rogue lvl 12, current, 120 points</p><p>Ave: 216, Good: 164, Sup: 135</p><p></p><p>Druid lvl 7 current 40 points</p><p>Ave: 75, good: 61, sup: 50</p><p>Druid lvl 12 current 60 points</p><p>ave: 144, good: 108, sup: 90</p><p></p><p></p><p>The rogue is boosted the *least* of any of them, and still is doing better. </p><p>Also of note, the new system is *much* less concerned about int bonus</p><p></p><p>.</p><p></p><p>I kind of like the system, but *not* for simplicity. I can't think of much that is simpler than adding 1.... but it has some intriguing aspects.</p></blockquote><p></p>
[QUOTE="Coredump, post: 2386594, member: 6939"] But I think your system will be even more complex. Assuming a ftr4/rog2... his max skill level for all of his class skills is 9. He has 40 rogue points, and 8 fighter points. Assign all of the fighter points 1 for 1 to the desired fighter skills, the rogue points 1 for 1 to the desired rogue skills. Anything left is applied 2 for 1 on cross class skills. Your method: Take 16 points, 'buy' access to skills, either average, good, supreme. Then get 2 additional fighter points, and one additional thief piont. Buy more skills with those. Look at chart for skills. Of course, now you have to decide if you are poor or good, depending on if you are currently a fighter or a rogue. (or however you handle this.) Not trying to be a smart ass... but you realize that this 'calculation' is taking a number, like 6, and adding 1 to it. You have to do this for 2-10 number each time you level. That will take about as long as looking up those same numbers on a chart. How is that not flexible? How is your method more flexible? they can have whatever skill rank they want, in whatever skills they want. Your method will also have some high ranks, and some low ranks. Most of those characters have a short skill list, so they don't have to worry about it much. Plus, unlike disable traps, a climbing skill of moderate level is still very useful. Butif you don't like that, just up their number of skill points. I am not sure how your method handles this. Yep, different issue. Not sure what time issue you are referring to. Okay, a rogue with a 'good' listen skill takes level in fighter. Now what happens to the skill? Can I use a point to 'upgrade' a 'poor' skill to an 'average' skill? What if I originally bought the above skill as a cross class skill, but now it is a class skill, does that one point upgrade it to 'good'? What happens when I go back to the old class? Does the skill 'downgrade' to average? Can I save up points? What if I save up points from two different classes? I can spend a point at 12th level, and get 6-8 ranks in any skill, *plus* all of my normal skill increases. Your system does have some interesting aspects. I makes it appealing to have three 'average' instead of one 'supreme'. But is also gives a *lot* more skill points out How many skill points your system gives depends on if you pick average, good, supreme. For demonstration, I will assume only class skills, all at average, all at good, all at supremet. Rogue lvl 7 current, 80 skill points All average: 110 All good: 88 All supreme: 75 Rogue lvl 12, current, 120 points Ave: 216, Good: 164, Sup: 135 Druid lvl 7 current 40 points Ave: 75, good: 61, sup: 50 Druid lvl 12 current 60 points ave: 144, good: 108, sup: 90 The rogue is boosted the *least* of any of them, and still is doing better. Also of note, the new system is *much* less concerned about int bonus . I kind of like the system, but *not* for simplicity. I can't think of much that is simpler than adding 1.... but it has some intriguing aspects. [/QUOTE]
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