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Find the Weakness... Updated again 99% final
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<blockquote data-quote="Sadrik" data-source="post: 2398134" data-attributes="member: 14506"><p>The new skill system is on message #1.</p><p></p><p>Coredump, Taking your thoughts under advisment I went with the single chart for costs. It simplifies it and that is the goal for this system.</p><p></p><p>The problem that occured is the players felt that their characters should be able to "dabble" into skills and they felt that they could not do that. They felt limited to only being able to pick the skills they really needed and could not just throw one rank into a random knowledge so they could at least have a shot at it.</p><p></p><p>My solution to the problem is to allow a number of dabble skill points that you can apply to your trained only skills equal to your Int mod. These skill would use the untrained catagory.</p><p></p><p>Also, the untrained category is used for all of your untrained skills as well.</p><p></p><p>Oh, the other thing that was noticed is that wizards do not benifit as much as they did comparatively to the old system. Int overall is not as strong as it was. So the wizard is having to shore up some of the extra skill points that they once had by dopping them altogether. The "dabble" thing above should help this (wizards usually dabble in all the knowledges) but I also considered moving the wizard up to 12 + Int to compensate for their loss in skill effectiveness.</p><p></p><p>Any thoughts are welcome.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2398134, member: 14506"] The new skill system is on message #1. Coredump, Taking your thoughts under advisment I went with the single chart for costs. It simplifies it and that is the goal for this system. The problem that occured is the players felt that their characters should be able to "dabble" into skills and they felt that they could not do that. They felt limited to only being able to pick the skills they really needed and could not just throw one rank into a random knowledge so they could at least have a shot at it. My solution to the problem is to allow a number of dabble skill points that you can apply to your trained only skills equal to your Int mod. These skill would use the untrained catagory. Also, the untrained category is used for all of your untrained skills as well. Oh, the other thing that was noticed is that wizards do not benifit as much as they did comparatively to the old system. Int overall is not as strong as it was. So the wizard is having to shore up some of the extra skill points that they once had by dopping them altogether. The "dabble" thing above should help this (wizards usually dabble in all the knowledges) but I also considered moving the wizard up to 12 + Int to compensate for their loss in skill effectiveness. Any thoughts are welcome. Sadrik [/QUOTE]
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