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Finders Keepers
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<blockquote data-quote="ChrissyB" data-source="post: 7158320" data-attributes="member: 6872921"><p><strong>5 out of 5 rating for Finders Keepers</strong></p><p></p><p>First things first: I was a member of a group testing a preliminary version of this adventure. For some of you, it will mean my opinion is biased, while others appreciate the actual hand-on/playthrough experience.</p><p>In short: there aren't many adventures for 5ed DnD and I think Janek is right when he asks the questions you can see in the blurb above. It's a very good point - a lot of groups, maybe even a majority, never get to test the full power of the fully operational battle PCs. And now you have this adventure, with a pack of pregen PCs, so it's even easier to try out the experience. So yeah, put aside your regular game, go crazy rolling 20th level PCs and give it a try.</p><p>The story and writing (as I come to expect from Janek) are both very good, although it's nothing overly complex - the author even states that he just wants to give PCs meaningful opportunity to fight high CR beasties. I'll insert the synopsis below, so beware of spoilers! Art is nice (I love Bosch on the cover, very thematic), there is a great full-page piece inside, and 3 excellent maps that can be use in other games (provided in DM/player, grid/no-grid versions). It's actually worth spending the money for the maps alone.</p><p>The best part? The demi-plane of a dead God. I see Janek's Numenera experience translated very well into a more typical fantasy setting. This whole chapter has a strong Planescape vibe.</p><p>As I said, I played this adventure it its first version, and I see, and appreciate, how much Janek added to it, what he cut out or polished. A lot of work went into that module. It's worth getting, and convincing your GM to let you play it. For once, feel the power of 20th level PCs! And I can tell - it's a great feeling.</p><p>[Spoilers - the Synopsis]</p><p>Finders Keepers is divided into three parts. In Chapter 1 the PCs arrive at the city of Phlan, only to learn that it is about to be attacked by a giant red dragon. An epic battle ensues</p><p>and when the dragon is dead, the PCs have to race to the beast’s lair, beat its defences and finally encounter Mela, the hag who has been pulling the strings from the shadows, and</p><p>a cadre of Yugoloth devils. Another fight ensues, and when Mela is brought down she begs for her life and reveals the nature of her quest – acquiring theBook of Keepers.</p><p></p><p></p><p>In Chapter 2 the PCs travel to a pocket dimension where the slain body of Valigan Thirdborn, a long forgotten deity of anarchy, is located and visit the strange settlement that arose around the god’s arrowpierced head. To find the book they must successfully navigate the dead god’s dreams and nightmares. Once they doso, the god’s body awakens, andthe Yugoloth and other parties</p><p>interested in obtaining the book arrive. The PCs will have to fight for their lives, get the book and escape, with the help from Talanthiel’s envoys.</p><p>The final chapter of the adventure takes place in the solar’s palacefortress. While a Yugoloth army storms its defences, Talanthiel’s plan is revealed and the PCs have to decide the book’s fate.</p><p></p><p>EDIT:</p><p>The author recently added a long bonus text describing how the adventure was made. It contains HEAPS of useful information if you wonder how an indie product like that comes to life.</p></blockquote><p></p>
[QUOTE="ChrissyB, post: 7158320, member: 6872921"] [b]5 out of 5 rating for Finders Keepers[/b] First things first: I was a member of a group testing a preliminary version of this adventure. For some of you, it will mean my opinion is biased, while others appreciate the actual hand-on/playthrough experience. In short: there aren't many adventures for 5ed DnD and I think Janek is right when he asks the questions you can see in the blurb above. It's a very good point - a lot of groups, maybe even a majority, never get to test the full power of the fully operational battle PCs. And now you have this adventure, with a pack of pregen PCs, so it's even easier to try out the experience. So yeah, put aside your regular game, go crazy rolling 20th level PCs and give it a try. The story and writing (as I come to expect from Janek) are both very good, although it's nothing overly complex - the author even states that he just wants to give PCs meaningful opportunity to fight high CR beasties. I'll insert the synopsis below, so beware of spoilers! Art is nice (I love Bosch on the cover, very thematic), there is a great full-page piece inside, and 3 excellent maps that can be use in other games (provided in DM/player, grid/no-grid versions). It's actually worth spending the money for the maps alone. The best part? The demi-plane of a dead God. I see Janek's Numenera experience translated very well into a more typical fantasy setting. This whole chapter has a strong Planescape vibe. As I said, I played this adventure it its first version, and I see, and appreciate, how much Janek added to it, what he cut out or polished. A lot of work went into that module. It's worth getting, and convincing your GM to let you play it. For once, feel the power of 20th level PCs! And I can tell - it's a great feeling. [Spoilers - the Synopsis] Finders Keepers is divided into three parts. In Chapter 1 the PCs arrive at the city of Phlan, only to learn that it is about to be attacked by a giant red dragon. An epic battle ensues and when the dragon is dead, the PCs have to race to the beast’s lair, beat its defences and finally encounter Mela, the hag who has been pulling the strings from the shadows, and a cadre of Yugoloth devils. Another fight ensues, and when Mela is brought down she begs for her life and reveals the nature of her quest – acquiring theBook of Keepers. In Chapter 2 the PCs travel to a pocket dimension where the slain body of Valigan Thirdborn, a long forgotten deity of anarchy, is located and visit the strange settlement that arose around the god’s arrowpierced head. To find the book they must successfully navigate the dead god’s dreams and nightmares. Once they doso, the god’s body awakens, andthe Yugoloth and other parties interested in obtaining the book arrive. The PCs will have to fight for their lives, get the book and escape, with the help from Talanthiel’s envoys. The final chapter of the adventure takes place in the solar’s palacefortress. While a Yugoloth army storms its defences, Talanthiel’s plan is revealed and the PCs have to decide the book’s fate. EDIT: The author recently added a long bonus text describing how the adventure was made. It contains HEAPS of useful information if you wonder how an indie product like that comes to life. [/QUOTE]
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