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Finding 5th edition too "safe".
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<blockquote data-quote="Oofta" data-source="post: 6862696" data-attributes="member: 6801845"><p>I agree 100%. I put my players in mortal danger on a regular basis and it's not unusual for there to be one or more unconscious characters during a battle some time during the game session.</p><p></p><p>I don't personally think you need to kill PCs to make it a challenge, but if that's what your players want it's easy to accomplish. Double the monster damage if you need to or simply be a mean and evil DM by having multiple waves of enemies show up and hitting people when they're down. Focus fire and go after the squishy wizard first. Have an evil cleric banish the party's cleric, or encase him in a wall of force. Give the bad guys the home field advantage. Give the monsters a particular hatred of the PCs so that they have advantage on their attacks and do extra damage on crits. Don't let them rest, do 6-8 encounters without a long rest. Etc.</p><p></p><p>Also remember that the encounter guidelines in the DMG are just that. Guidelines. So throw the rules out and throw the kitchen sink at the players. </p><p></p><p>I do try to switch things up now and then as well by having some easy encounters and some hard ones. It's ok to let the PCs feel like heroes, but if they aren't challenged I don't think switching editions is the answer.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6862696, member: 6801845"] I agree 100%. I put my players in mortal danger on a regular basis and it's not unusual for there to be one or more unconscious characters during a battle some time during the game session. I don't personally think you need to kill PCs to make it a challenge, but if that's what your players want it's easy to accomplish. Double the monster damage if you need to or simply be a mean and evil DM by having multiple waves of enemies show up and hitting people when they're down. Focus fire and go after the squishy wizard first. Have an evil cleric banish the party's cleric, or encase him in a wall of force. Give the bad guys the home field advantage. Give the monsters a particular hatred of the PCs so that they have advantage on their attacks and do extra damage on crits. Don't let them rest, do 6-8 encounters without a long rest. Etc. Also remember that the encounter guidelines in the DMG are just that. Guidelines. So throw the rules out and throw the kitchen sink at the players. I do try to switch things up now and then as well by having some easy encounters and some hard ones. It's ok to let the PCs feel like heroes, but if they aren't challenged I don't think switching editions is the answer. [/QUOTE]
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