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Finding 5th edition too "safe".
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<blockquote data-quote="pemerton" data-source="post: 6863105" data-attributes="member: 42582"><p>The base save vs poison for a 9th level thief is 11. That's not much worse than 50/50 - that's <em>exactly</em> 50/50. And if the thief was a halfling or dwarf - not exactly unheard of, given the infravision and other benefits - there was often a +3 or better CON bonus on that save.</p><p></p><p>That depends heavily on the GM - Gygax's GM definitely allows for the deliberate placement of treasure - and on whether or not modules are in use.</p><p></p><p>There are also multiple ways of rolling treasure. For instance, if the GM creates an NPC party via the rules in Appendix C, there is a good chance of a ring of protection turning up.</p><p></p><p>The 1st ed AD&D rule is different from the 2nd ed or 3E one, and not just in respect of the recovery times that [MENTION=15700]Sacrosanct[/MENTION] mentions (which could be circumvented by the 3rd level UA spell Death's Door, perhaps a spiritual precursor to Revivify).</p><p></p><p>In 1st ed AD&D, if you dropped below 0 hp from a single attack (optionally below -3) you died instantly. Only if you didn't cross this instant death threshold did you get the benefit of having a buffer of negative hit points as you lost 1 hp per round from shock and bleeding.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6863105, member: 42582"] The base save vs poison for a 9th level thief is 11. That's not much worse than 50/50 - that's [I]exactly[/I] 50/50. And if the thief was a halfling or dwarf - not exactly unheard of, given the infravision and other benefits - there was often a +3 or better CON bonus on that save. That depends heavily on the GM - Gygax's GM definitely allows for the deliberate placement of treasure - and on whether or not modules are in use. There are also multiple ways of rolling treasure. For instance, if the GM creates an NPC party via the rules in Appendix C, there is a good chance of a ring of protection turning up. The 1st ed AD&D rule is different from the 2nd ed or 3E one, and not just in respect of the recovery times that [MENTION=15700]Sacrosanct[/MENTION] mentions (which could be circumvented by the 3rd level UA spell Death's Door, perhaps a spiritual precursor to Revivify). In 1st ed AD&D, if you dropped below 0 hp from a single attack (optionally below -3) you died instantly. Only if you didn't cross this instant death threshold did you get the benefit of having a buffer of negative hit points as you lost 1 hp per round from shock and bleeding. [/QUOTE]
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