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Finding 5th edition too "safe".
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<blockquote data-quote="Tony Vargas" data-source="post: 6863137" data-attributes="member: 996"><p>I routinely used them, when the PC carrying the item failed his save. Magic items had a pretty good chance of saving, though. You'd lose potions vs crushing blow and scrolls vs fire, but most permanent item were of sterner stuff, and the ones that gave you bonuses got those bonuses, so protective items, in particular, tended to stick around.</p><p></p><p>But then, I also used weapon v armor type.</p><p></p><p>I think they may have had a basically good idea behind going for the classic feel (randomly deadly at low level, challenging through a mid-level 'sweet' spot, 'too easy' thereafter), but adjusting exp so you speed through the problematic early and late levels, and linger in the more playable sweet spot. </p><p>I also did something like the half-exp for just bypassing or temporarily defeating a monster, but I kept track and kept halving it. So if you evaded the same monster 3 times you'd get just 1/16th exp for doing it again (or a whole 1/8th for finally putting it out of it's misery). I guess that encourages 'murder hoboism.'</p><p></p><p></p><p>If I were still running 1e with the expectation of exp-for-gold, I would totally snag that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6863137, member: 996"] I routinely used them, when the PC carrying the item failed his save. Magic items had a pretty good chance of saving, though. You'd lose potions vs crushing blow and scrolls vs fire, but most permanent item were of sterner stuff, and the ones that gave you bonuses got those bonuses, so protective items, in particular, tended to stick around. But then, I also used weapon v armor type. I think they may have had a basically good idea behind going for the classic feel (randomly deadly at low level, challenging through a mid-level 'sweet' spot, 'too easy' thereafter), but adjusting exp so you speed through the problematic early and late levels, and linger in the more playable sweet spot. I also did something like the half-exp for just bypassing or temporarily defeating a monster, but I kept track and kept halving it. So if you evaded the same monster 3 times you'd get just 1/16th exp for doing it again (or a whole 1/8th for finally putting it out of it's misery). I guess that encourages 'murder hoboism.' If I were still running 1e with the expectation of exp-for-gold, I would totally snag that. [/QUOTE]
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