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Finding 5th edition too "safe".
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6863790" data-attributes="member: 6787650"><p>I miss them enough that I've adapted them to 5E. <evil DM cackle> In 5E idiom, that means "item HP." In keeping with the 5E idiom, items are not vulnerable as long as they're being held by a still-living creature (shared life force, blahblahblah, the same thing that keeps you from summoning items held by a living creature), but if someone manages to disarm your sword or grab your cloak, watch out! It's now vulnerable.</p><p></p><p>My newest campaign is intended to be both higher-magic than the last one, and harsher on magic items. I'm going to actively go out of my way to make players feel like leaving a cherished item at home just might be safer than bringing it on the adventure; but I'll also have lots of (old-school) magic items like a rock that never misses when you throw it or a cauldron of oatmeal that cannot stay empty for long. One reason for this is that in this new campaign, every giant has the chance, once in its lifetime, to make a magic item that fits its needs. So lots of giant-forged magic items with odd or pedestrian uses; but because items are destructible, most magic items are fairly new, not more than a couple of centuries old at most.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6863790, member: 6787650"] I miss them enough that I've adapted them to 5E. <evil DM cackle> In 5E idiom, that means "item HP." In keeping with the 5E idiom, items are not vulnerable as long as they're being held by a still-living creature (shared life force, blahblahblah, the same thing that keeps you from summoning items held by a living creature), but if someone manages to disarm your sword or grab your cloak, watch out! It's now vulnerable. My newest campaign is intended to be both higher-magic than the last one, and harsher on magic items. I'm going to actively go out of my way to make players feel like leaving a cherished item at home just might be safer than bringing it on the adventure; but I'll also have lots of (old-school) magic items like a rock that never misses when you throw it or a cauldron of oatmeal that cannot stay empty for long. One reason for this is that in this new campaign, every giant has the chance, once in its lifetime, to make a magic item that fits its needs. So lots of giant-forged magic items with odd or pedestrian uses; but because items are destructible, most magic items are fairly new, not more than a couple of centuries old at most. [/QUOTE]
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