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Finding 5th edition too "safe".
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<blockquote data-quote="pming" data-source="post: 6864088" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> Not deadly enough? Ok, go back and use 2e's HP/HD. I mean, there is nothing stopping anyone from saying "<em>Wizards, Sorcerers, etc all have d4 HD. Fighters and Barbarians get d10. ...etc</em>". Toss in "<em>And maximum of 10 HD)</em>". Not enough? Ok, "<em>Healing is but a single HD per full rest, not 'poof, you're healed'</em>". Still want more? "<em>We're going to use the Lingering Wounds rules in the DMG</em>". Basically, I could go on and on coming up with rules to use, rules to make up, or rules to cannibalize from other games. That is one of the many great things about 5e....it was designed to be <em>modular</em>. This means ripping out something and replacing it with something else is fairly trivial.</p><p></p><p>Obligatory <strong>THAC0 </strong>comment. Easy stuff for me. That said, my group and I kind of fell in love with how <em>Dark Dungeons</em> (a BECMI/RC clone) handled it. The player rolls his dice, add all his stuff and tells you. You, the DM, add the creatures AC to that number. If it is 20+, the character hit. If you trust your players not to act on meta-game knowledge, you can just tell them "The goblins are AC 7" and let them add that to their rolls, telling you if they hit or not.</p><p></p><p><em>Example: PC with +4 to hit is fighting a Goblin with AC 7. The player rolls his d20, adds +4, then adds 7 for the goblins AC. If the total is 20+, the goblin is hit. What if it's a low AC creature, like AC -3? No difference. Roll d20, add +4, then -3; if the total is 20+, he hits.</em></p><p></p><p>We found this method to be <em>very</em> fast and easy. Yes, there was that whole "multiple 20's needed when you get really low negative AC's...but we just ignore that because, honestly, we never see those AC's in play. And if we do/did? We'll just ignore it because, honestly, speed and ease of play trumps that level of granularity for us. No harm, no foul. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6864088, member: 45197"] Hiya! Not deadly enough? Ok, go back and use 2e's HP/HD. I mean, there is nothing stopping anyone from saying "[I]Wizards, Sorcerers, etc all have d4 HD. Fighters and Barbarians get d10. ...etc[/I]". Toss in "[I]And maximum of 10 HD)[/I]". Not enough? Ok, "[I]Healing is but a single HD per full rest, not 'poof, you're healed'[/I]". Still want more? "[I]We're going to use the Lingering Wounds rules in the DMG[/I]". Basically, I could go on and on coming up with rules to use, rules to make up, or rules to cannibalize from other games. That is one of the many great things about 5e....it was designed to be [I]modular[/I]. This means ripping out something and replacing it with something else is fairly trivial. Obligatory [B]THAC0 [/B]comment. Easy stuff for me. That said, my group and I kind of fell in love with how [I]Dark Dungeons[/I] (a BECMI/RC clone) handled it. The player rolls his dice, add all his stuff and tells you. You, the DM, add the creatures AC to that number. If it is 20+, the character hit. If you trust your players not to act on meta-game knowledge, you can just tell them "The goblins are AC 7" and let them add that to their rolls, telling you if they hit or not. [I]Example: PC with +4 to hit is fighting a Goblin with AC 7. The player rolls his d20, adds +4, then adds 7 for the goblins AC. If the total is 20+, the goblin is hit. What if it's a low AC creature, like AC -3? No difference. Roll d20, add +4, then -3; if the total is 20+, he hits.[/I] We found this method to be [I]very[/I] fast and easy. Yes, there was that whole "multiple 20's needed when you get really low negative AC's...but we just ignore that because, honestly, we never see those AC's in play. And if we do/did? We'll just ignore it because, honestly, speed and ease of play trumps that level of granularity for us. No harm, no foul. :) ^_^ Paul L. Ming [/QUOTE]
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