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Finding 5th edition too "safe".
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<blockquote data-quote="S'mon" data-source="post: 6864326" data-attributes="member: 463"><p>I'm a big fan of taking PCs out without killing them; 0 hp = dead would have deprived me of several cool scenes where Hakeem the barbarian survived being KO'd by sleeping gas and chewed on by a wight, or the time he held off the orc horde & their sorcerer leader long enough for his friends to escape, was KO'd by a cone of cold and put in a wagon for transport back to their dark tower, only to wake up, break his bonds and escape, returning to his beloved... </p><p></p><p>What I do in my online Wilderlands game is use negative hp, you die at hp = negative max. This makes death rare (rarer than 3 death save fails = dead) but also makes popping dying PCs back up again during the fight is unlikely. After an hour if a PC makes a death save they can short rest, spend hd and potentially wake up & be active again.</p><p></p><p>Not using revivify seems fine, it's never been used IMC. I would probably rather keep revivify and lose raise dead/resurrection/true res though, I think that would keep the fear of death more strongly while reducing in-game lethality. There was no raising IMC until late in the heroic tier, and only </p><p>a couple NPCs (cute, female companion NPCs) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> have ever been raised, never any of the dead PCs. </p><p>The 5e game would work fine with no raising (including revifify) at all - rare, permanent </p><p>death works well. </p><p></p><p>Start at level 5 - I do that, new PCs start at the bottom of the Tier or with half the XP of the dead PC, whichever is better. Sometimes I have different starter points, eg in my 5e Varisia game </p><p>the current start level is 4th. 5 works well for PCs in the 5-8 range, for level 8-10 PCs I start them at 8th. Currently in my Wilderlands game the active PCs are 12-14 and start level is 11. </p><p>Eventually I'll raise the start level to 14, then 17.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6864326, member: 463"] I'm a big fan of taking PCs out without killing them; 0 hp = dead would have deprived me of several cool scenes where Hakeem the barbarian survived being KO'd by sleeping gas and chewed on by a wight, or the time he held off the orc horde & their sorcerer leader long enough for his friends to escape, was KO'd by a cone of cold and put in a wagon for transport back to their dark tower, only to wake up, break his bonds and escape, returning to his beloved... What I do in my online Wilderlands game is use negative hp, you die at hp = negative max. This makes death rare (rarer than 3 death save fails = dead) but also makes popping dying PCs back up again during the fight is unlikely. After an hour if a PC makes a death save they can short rest, spend hd and potentially wake up & be active again. Not using revivify seems fine, it's never been used IMC. I would probably rather keep revivify and lose raise dead/resurrection/true res though, I think that would keep the fear of death more strongly while reducing in-game lethality. There was no raising IMC until late in the heroic tier, and only a couple NPCs (cute, female companion NPCs) :D have ever been raised, never any of the dead PCs. The 5e game would work fine with no raising (including revifify) at all - rare, permanent death works well. Start at level 5 - I do that, new PCs start at the bottom of the Tier or with half the XP of the dead PC, whichever is better. Sometimes I have different starter points, eg in my 5e Varisia game the current start level is 4th. 5 works well for PCs in the 5-8 range, for level 8-10 PCs I start them at 8th. Currently in my Wilderlands game the active PCs are 12-14 and start level is 11. Eventually I'll raise the start level to 14, then 17. [/QUOTE]
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