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Finding 5th edition too "safe".
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<blockquote data-quote="JeffB" data-source="post: 6865055" data-attributes="member: 518"><p>I get it. I esssentially hit the same wall. I was converting everything , and at a certain point said "why bother?". I love 5th, but I dont use the AP/long, save the world yet again stories WOTC is putting out for it, so Its just easier to take adventure X and run it under whatever system it was designed for.</p><p></p><p>On the subject of a/d- I transported the idea into Castles and Crusades back during the 5e playtest. Castles and Crusades' "prime" system has always bugged me, but I love how easy it is to houserule the system (I prefer to add to, rather than subtract when it comes to rules) and convert products from 0e through 3rd on the fly in about 2 seconds (flip AC, figure out whether monster saves should be better with physical or mental abilities-all the other math is fine-as is) So I simply dropped the 12/18 challenge base, and set all challenge bases (think DC, which then gets modded by the level/HD of threat) to 15, and characters who had that ability as prime got "advantage" on the roll. Works awesome. The PCs are a tad more heroic than with the original systemwithout a big power increase AND they do slightly better on nonnprime checks (where as written, non prime checks have a very low chance of success- something that many C&Cers think is a bit too rough). So yeah, fiigure out how you want to incorporate it into 1/2e. Its totally worth stealing!</p></blockquote><p></p>
[QUOTE="JeffB, post: 6865055, member: 518"] I get it. I esssentially hit the same wall. I was converting everything , and at a certain point said "why bother?". I love 5th, but I dont use the AP/long, save the world yet again stories WOTC is putting out for it, so Its just easier to take adventure X and run it under whatever system it was designed for. On the subject of a/d- I transported the idea into Castles and Crusades back during the 5e playtest. Castles and Crusades' "prime" system has always bugged me, but I love how easy it is to houserule the system (I prefer to add to, rather than subtract when it comes to rules) and convert products from 0e through 3rd on the fly in about 2 seconds (flip AC, figure out whether monster saves should be better with physical or mental abilities-all the other math is fine-as is) So I simply dropped the 12/18 challenge base, and set all challenge bases (think DC, which then gets modded by the level/HD of threat) to 15, and characters who had that ability as prime got "advantage" on the roll. Works awesome. The PCs are a tad more heroic than with the original systemwithout a big power increase AND they do slightly better on nonnprime checks (where as written, non prime checks have a very low chance of success- something that many C&Cers think is a bit too rough). So yeah, fiigure out how you want to incorporate it into 1/2e. Its totally worth stealing! [/QUOTE]
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