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General Tabletop Discussion
*Dungeons & Dragons
Finding 5th edition too "safe".
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<blockquote data-quote="Tony Vargas" data-source="post: 6866823" data-attributes="member: 996"><p>Between HD advancing, saves getting easier to make as you level, protective items, and spell availability, AD&D gets noticeably less lethal after only a level or few (in the 'sweet spot' characters can generally take a hit without being instantly killed), and notoriously so at higher levels (thus spheres of annihilation and variants like type XX poison and a host of outright 'gotchyas'). </p><p></p><p>Sure, he's the DM afterall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>OTOH, Neutralize Poison will bring you right back, as will mere Slow Poison, for a little while. But, yes, an end-run around mechanics that make the game less lethal restores lethality, if the DM goes there.</p><p></p><p>And a lot of former SoDs have a hp threshold in 5e, too. Point taken. That doesn't necessarily make it less lethal, it just makes what it takes to kill more consistent. </p><p></p><p>At very low level, entirely possible, but random. A crit or a modest-damage attack dropping you to very few hps followed by a higher-damage one killing you. That's very AD&D, too. At higher levels, yes, you have mountains of hps. Then again, thanks to bounded accuracy, a large enough group of attackers can dig through them pretty quickly.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6866823, member: 996"] Between HD advancing, saves getting easier to make as you level, protective items, and spell availability, AD&D gets noticeably less lethal after only a level or few (in the 'sweet spot' characters can generally take a hit without being instantly killed), and notoriously so at higher levels (thus spheres of annihilation and variants like type XX poison and a host of outright 'gotchyas'). Sure, he's the DM afterall. ;) OTOH, Neutralize Poison will bring you right back, as will mere Slow Poison, for a little while. But, yes, an end-run around mechanics that make the game less lethal restores lethality, if the DM goes there. And a lot of former SoDs have a hp threshold in 5e, too. Point taken. That doesn't necessarily make it less lethal, it just makes what it takes to kill more consistent. At very low level, entirely possible, but random. A crit or a modest-damage attack dropping you to very few hps followed by a higher-damage one killing you. That's very AD&D, too. At higher levels, yes, you have mountains of hps. Then again, thanks to bounded accuracy, a large enough group of attackers can dig through them pretty quickly. Agreed. [/QUOTE]
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