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<blockquote data-quote="Celebrim" data-source="post: 8664497" data-attributes="member: 4937"><p>So I don't mean to be discouraging, but based on my 40 years of experience as a GM, you will not usually find a functional group in a public forum. What tends to happen is either you struck out as you have done here, or else you find that public forums attract dysfunctional people who have been kicked out of every group that they were involved in.</p><p></p><p>So the first truth is that there are a ton of games out there that never happen because people want a game but can't find each other. Right now as a the parent of a teenage daughter I can tell you that there are just based on observation of other teens my teens interact with a ton of nerd grrls out there that want a game but can't find a group to game with.</p><p></p><p>So my first advice to your teen daughter is gird on her bracers of +4 heroism and get up the nerve to start breaching the subject of having a game with like just about everyone she knows, because yes she almost certainly will be judged by some of them for being a nerd grrl, but there will also be a ton of people to whom she is the very healer dispensing aid that they were hoping for. Getting into and starting up a gaming group requires courage, but the culture of gamers is to tend to say "Yes!" to queries of "Can I play with you?" or "Do you want to play with us?" You will never regret asking as much as you would regret not asking. In fact, just replace "Hello!" as a greeting with "Do you want to play with us?" (Kindergarteners are so smart.) See a girl you don't know in a Percy Jackson Camp Halfblood t-shirt. That's a potential gamer. Not everyone you ask will become a life long friend, but a lot of them will.</p><p></p><p>My second truth is an even more bitter potion. There are a ton of games out there that never happen because there are always more players looking for groups than GMs that run games. The best way to get a game going is to run it yourself. This takes an even bigger risk than joining a group, but is even more likely to succeed because chances are when you go looking around for gamers you'll find people who want to play but no GM. That's because if you are a GM and you are any good at what you do, you never lack for players. In fact, you usually have to turn players away because the groups are getting too large.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8664497, member: 4937"] So I don't mean to be discouraging, but based on my 40 years of experience as a GM, you will not usually find a functional group in a public forum. What tends to happen is either you struck out as you have done here, or else you find that public forums attract dysfunctional people who have been kicked out of every group that they were involved in. So the first truth is that there are a ton of games out there that never happen because people want a game but can't find each other. Right now as a the parent of a teenage daughter I can tell you that there are just based on observation of other teens my teens interact with a ton of nerd grrls out there that want a game but can't find a group to game with. So my first advice to your teen daughter is gird on her bracers of +4 heroism and get up the nerve to start breaching the subject of having a game with like just about everyone she knows, because yes she almost certainly will be judged by some of them for being a nerd grrl, but there will also be a ton of people to whom she is the very healer dispensing aid that they were hoping for. Getting into and starting up a gaming group requires courage, but the culture of gamers is to tend to say "Yes!" to queries of "Can I play with you?" or "Do you want to play with us?" You will never regret asking as much as you would regret not asking. In fact, just replace "Hello!" as a greeting with "Do you want to play with us?" (Kindergarteners are so smart.) See a girl you don't know in a Percy Jackson Camp Halfblood t-shirt. That's a potential gamer. Not everyone you ask will become a life long friend, but a lot of them will. My second truth is an even more bitter potion. There are a ton of games out there that never happen because there are always more players looking for groups than GMs that run games. The best way to get a game going is to run it yourself. This takes an even bigger risk than joining a group, but is even more likely to succeed because chances are when you go looking around for gamers you'll find people who want to play but no GM. That's because if you are a GM and you are any good at what you do, you never lack for players. In fact, you usually have to turn players away because the groups are getting too large. [/QUOTE]
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