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General Tabletop Discussion
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Finding Invisible Objects and Spell Effects
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<blockquote data-quote="Lyxen" data-source="post: 8398903" data-attributes="member: 7032025"><p>Like most things about stealth and detection in the game, it's mostly within the DM's hands with a few guidelines, in particular the fact that invisible things cannot be seen without magic or a special sense, but are not hidden either in the sense that they are not imperceptible, so if again depends on the circumstances.</p><p></p><p>Does the source radiate something else like sound, smell, light, vibrations, etc? And is the environment providing lost of distractions (e.g. ambient noises or smells) or, on the other hand, providing clues (lots of dust in the air, cobwebs, etc.) ?</p><p></p><p>It's really up to you to see whether passive senses (probably perception) apply, with or without adv/dis depending on the circumstances.</p><p></p><p>Just remember that, by default, this is a dangerous world where people/creature who stay alive are on the lookout for danger, and don't discount sixth/danger senses from heroes and their adversaries.</p><p></p><p>It's not a rule and not more than a general ruling from a podcast, but JC said that a DM would not be wrong to rule that, in combat, people keep a general track of invisible creatures which are not hidden, in addition to the stress of the fight. Again, I don't apply this straight out of the box, I take circumstances into account, but it's just goes to show that invisible things are not necessarily completely invisible.</p><p></p><p>After that, you you apply things like the extraordinarily well done ability of the stalkers in Horizon Zero Dawn, where things are really almost impossible to perceive when motionless, but I think it detracts a bit from the fun of the game if PCs have really zero chance to spy the invisible scrying sensor from their enemy (and the other way around, actually).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8398903, member: 7032025"] Like most things about stealth and detection in the game, it's mostly within the DM's hands with a few guidelines, in particular the fact that invisible things cannot be seen without magic or a special sense, but are not hidden either in the sense that they are not imperceptible, so if again depends on the circumstances. Does the source radiate something else like sound, smell, light, vibrations, etc? And is the environment providing lost of distractions (e.g. ambient noises or smells) or, on the other hand, providing clues (lots of dust in the air, cobwebs, etc.) ? It's really up to you to see whether passive senses (probably perception) apply, with or without adv/dis depending on the circumstances. Just remember that, by default, this is a dangerous world where people/creature who stay alive are on the lookout for danger, and don't discount sixth/danger senses from heroes and their adversaries. It's not a rule and not more than a general ruling from a podcast, but JC said that a DM would not be wrong to rule that, in combat, people keep a general track of invisible creatures which are not hidden, in addition to the stress of the fight. Again, I don't apply this straight out of the box, I take circumstances into account, but it's just goes to show that invisible things are not necessarily completely invisible. After that, you you apply things like the extraordinarily well done ability of the stalkers in Horizon Zero Dawn, where things are really almost impossible to perceive when motionless, but I think it detracts a bit from the fun of the game if PCs have really zero chance to spy the invisible scrying sensor from their enemy (and the other way around, actually). [/QUOTE]
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