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Finding magic items (primarily for DMs)
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<blockquote data-quote="Ryujin" data-source="post: 5517046" data-attributes="member: 27897"><p>Consider both the attitudes of the players, and the types of characters that they're playing. Do they have a particular shtick? Find something that fits and throw it in. For example do you have a mage, who likes throwing elemental spells? Something that would give him resistance to elemental attacks would make sense. Keicha's Amulet comes to mind.</p><p></p><p>Recently, while running Pyramid of Shadows and seeing that it grossly under performed in granting treasure, I had Vyrellis's reward the party for finding her 'soul shards' by imbuing them with 'a fraction of her magical power' so they could be attached to an item in one of the three main slots, boosting it by an additional +1 (only one to an item). The players, who got them, loved it.</p><p></p><p>Then you can give one of the main baddies an item, that he can use against the party. Make it of the same type that a party member uses, like a big impressive looking Greataxe, if the party fighter uses one. At that point it almost doesn't matter what its properties are. Despite the fact that it won't likely add anything to hit chances it WILL add bonus damage on a critical, possibly make the fight more memorable if that creature does do a critical, and become a trophy for the characters.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5517046, member: 27897"] Consider both the attitudes of the players, and the types of characters that they're playing. Do they have a particular shtick? Find something that fits and throw it in. For example do you have a mage, who likes throwing elemental spells? Something that would give him resistance to elemental attacks would make sense. Keicha's Amulet comes to mind. Recently, while running Pyramid of Shadows and seeing that it grossly under performed in granting treasure, I had Vyrellis's reward the party for finding her 'soul shards' by imbuing them with 'a fraction of her magical power' so they could be attached to an item in one of the three main slots, boosting it by an additional +1 (only one to an item). The players, who got them, loved it. Then you can give one of the main baddies an item, that he can use against the party. Make it of the same type that a party member uses, like a big impressive looking Greataxe, if the party fighter uses one. At that point it almost doesn't matter what its properties are. Despite the fact that it won't likely add anything to hit chances it WILL add bonus damage on a critical, possibly make the fight more memorable if that creature does do a critical, and become a trophy for the characters. [/QUOTE]
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