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General Tabletop Discussion
*Pathfinder & Starfinder
Finding magic items (primarily for DMs)
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<blockquote data-quote="Tony Vargas" data-source="post: 5517117" data-attributes="member: 996"><p>I'm kinda old-school when it comes to this. I'll place an item for plot reasons (the boss is some sort of uber-wraith, the PCs find a gravespawn otion), or for verisimilitude (it would make sense for the kobold chieftaint to have small-sized wyrmscale armor and, maybe a vicious short-sword, rather than a holy greatsword or magical leather armor - nevermind that there's no small or shortsword-wielding character in the party.) But, then, I don't really run campaigns, so keeping PCs stocked with 'level aproropriate' items isn't an issue. (I run at conventions and the occassional introductory game or one-shot for friends - OK, I am running a Gamma World campaign, but no magic items.)</p><p></p><p>I've been more or less continuously playing in campaigns for the durration of 4e, though. Most DMs I've gamed with use the parcel system and 'wish lists.' The DM of my current campaing really doesn't care for treasure much - we usually get some perfunctory monetary award at the end of a 'story' - but, while she doesn't use wish-lists, she is very careful to make sure PCs 'find' the level-apropriate magic items they 'need.'</p><p></p><p>I think that, were I to run a campaign, I'd just flip the Inherent bonuses switch 'ON' and not worry about systematically awarding items. I'd advise most DMs to use the parcel sytem and 'wish lists,' though. The way 4e is balanced, level-apropriate & character-apropriate items are a must to retain both balance among characters, and between the party and the encounters they must face. One trick that lets you sneak a little verisimilitude in is the use the Transfer enchantement ritual and the variations on the Enchant Item ritual found in Adventurer's Vault. This lets PCs 'upgrade' an item the already like, rather than 'wish listing' the same item at a higher plus, and lets you place magic items in /forms/ more apropriate to the environment/enemies involved, knowing players can transfer it into a more apropriate form.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5517117, member: 996"] I'm kinda old-school when it comes to this. I'll place an item for plot reasons (the boss is some sort of uber-wraith, the PCs find a gravespawn otion), or for verisimilitude (it would make sense for the kobold chieftaint to have small-sized wyrmscale armor and, maybe a vicious short-sword, rather than a holy greatsword or magical leather armor - nevermind that there's no small or shortsword-wielding character in the party.) But, then, I don't really run campaigns, so keeping PCs stocked with 'level aproropriate' items isn't an issue. (I run at conventions and the occassional introductory game or one-shot for friends - OK, I am running a Gamma World campaign, but no magic items.) I've been more or less continuously playing in campaigns for the durration of 4e, though. Most DMs I've gamed with use the parcel system and 'wish lists.' The DM of my current campaing really doesn't care for treasure much - we usually get some perfunctory monetary award at the end of a 'story' - but, while she doesn't use wish-lists, she is very careful to make sure PCs 'find' the level-apropriate magic items they 'need.' I think that, were I to run a campaign, I'd just flip the Inherent bonuses switch 'ON' and not worry about systematically awarding items. I'd advise most DMs to use the parcel sytem and 'wish lists,' though. The way 4e is balanced, level-apropriate & character-apropriate items are a must to retain both balance among characters, and between the party and the encounters they must face. One trick that lets you sneak a little verisimilitude in is the use the Transfer enchantement ritual and the variations on the Enchant Item ritual found in Adventurer's Vault. This lets PCs 'upgrade' an item the already like, rather than 'wish listing' the same item at a higher plus, and lets you place magic items in /forms/ more apropriate to the environment/enemies involved, knowing players can transfer it into a more apropriate form. [/QUOTE]
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