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General Tabletop Discussion
*Pathfinder & Starfinder
Finding magic items (primarily for DMs)
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<blockquote data-quote="TheFindus" data-source="post: 5715889" data-attributes="member: 75791"><p>I do it this way:</p><p> </p><p>I asked the players for a wish list from level 1 through 30. They recieve the items on that list. At least 2 items (covering the areas armor, weapon/implement and neck) increase automatically (+1 to +2, +2 to +3 etc.). These items fill the appropriate slots on the list according to their level (lvl. 1, 6, 11, etc.).</p><p> </p><p>Most of the time, the opponents will use the items before the PCs get them. So I tend to build their opponents in a way that these opponents can use the PC's items as well.</p><p> </p><p>My players are supposed to roleplay the significance of the item for their characters somehow, which they most often do, because they find that to be a lot of fun. Healing potions and such are excluded from that.</p><p> </p><p>I am of the opinion that 4E is almost all about the ease of preparation for the GM and more power to the players. So I let them make the decision what item they think their characters might find useful. I see no reason why I should spend my time picking out items for them.</p><p>I would do it if I wanted to flavor a NPC in some way and that certain flavor could only be obtained by a very specific item.</p><p>But since the PCs and their choices of items are very different from one another and very colourful, that problem has not yet come up.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5715889, member: 75791"] I do it this way: I asked the players for a wish list from level 1 through 30. They recieve the items on that list. At least 2 items (covering the areas armor, weapon/implement and neck) increase automatically (+1 to +2, +2 to +3 etc.). These items fill the appropriate slots on the list according to their level (lvl. 1, 6, 11, etc.). Most of the time, the opponents will use the items before the PCs get them. So I tend to build their opponents in a way that these opponents can use the PC's items as well. My players are supposed to roleplay the significance of the item for their characters somehow, which they most often do, because they find that to be a lot of fun. Healing potions and such are excluded from that. I am of the opinion that 4E is almost all about the ease of preparation for the GM and more power to the players. So I let them make the decision what item they think their characters might find useful. I see no reason why I should spend my time picking out items for them. I would do it if I wanted to flavor a NPC in some way and that certain flavor could only be obtained by a very specific item. But since the PCs and their choices of items are very different from one another and very colourful, that problem has not yet come up. [/QUOTE]
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