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Finding the right flavor of D&D for my group
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<blockquote data-quote="Quickleaf" data-source="post: 6019070" data-attributes="member: 20323"><p>Thanks for your feedback...I would XP you guys, but apparently I need to spread the love first.</p><p></p><p></p><p>I know, right? Wouldn't want to make it too easy for you guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Actually I'd though of BD&D (I have the Rules Cyclopedia) but I think that would be too radical for the group. 1e might work...of course the 4e-preferred players would miss their powers. And there's all the 1e eccentricities that could turn players off: being unable to play a bard out of the gate (unless youre a human dual-classed into fighter, Druid, and thief), fighters getting screwed without UA weapon specialization (especially if they didn't have 18+percentile strength). Etc.</p><p></p><p></p><p>I'm considering that, and may present it the group as a way to keep combat time down and minimize complexity. Still, the 4e system has some involved combat rules that can be a real PitA, especially with a large group.</p><p></p><p></p><p>Tell me about it!</p><p></p><p></p><p>While I like the Savage Worlds system, I've pretty much ruled it out because it is a new system to learn and it's not an obvious D&D family member.</p><p></p><p></p><p>Yeah, the three class system might be too much of a departure from traditional D&D for this group. Again, a system I like (and have written for!), but probably not right for my group.</p><p></p><p></p><p>I like the 5e playtest, an actually think its pretty easy to pick up and definitely resembles D&D. If only there were more classes & levels released I would definitely consider using it.</p><p></p><p></p><p>I remember hearing about it years ago, but I never had a chance to play.</p><p></p><p></p><p>While I love those settings, I wouldn't go anywhere near 3e or it's clones with this group. In my mind, that's adding more rules complexity to our 4e baseline. Instead I'm trying to move towards simpler if it's possible.</p><p></p><p></p><p>Dammit! You guys recommend all these awesome games that I'd like to try, but wouldn't work with this group because they toward (a) what's familiar, and (b) what's easy.</p><p></p><p></p><p>I'm actually one of those gamers who *never* tried HERO system (don't hate me). But I like what you say about being able to have different "era" PCs alongside each other, especially with a large group of varying ages (20-40) and varying play styles.... The only problem is the whole point-buy concept is too far afield from traditional class-based D&D and might overwhelm some of the more casual gamers in the group.</p><p></p><p>Thanks for the suggestions! Sorry to reject most of em, this is a challenging group to run a game for...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6019070, member: 20323"] Thanks for your feedback...I would XP you guys, but apparently I need to spread the love first. I know, right? Wouldn't want to make it too easy for you guys ;) Actually I'd though of BD&D (I have the Rules Cyclopedia) but I think that would be too radical for the group. 1e might work...of course the 4e-preferred players would miss their powers. And there's all the 1e eccentricities that could turn players off: being unable to play a bard out of the gate (unless youre a human dual-classed into fighter, Druid, and thief), fighters getting screwed without UA weapon specialization (especially if they didn't have 18+percentile strength). Etc. I'm considering that, and may present it the group as a way to keep combat time down and minimize complexity. Still, the 4e system has some involved combat rules that can be a real PitA, especially with a large group. Tell me about it! While I like the Savage Worlds system, I've pretty much ruled it out because it is a new system to learn and it's not an obvious D&D family member. Yeah, the three class system might be too much of a departure from traditional D&D for this group. Again, a system I like (and have written for!), but probably not right for my group. I like the 5e playtest, an actually think its pretty easy to pick up and definitely resembles D&D. If only there were more classes & levels released I would definitely consider using it. I remember hearing about it years ago, but I never had a chance to play. While I love those settings, I wouldn't go anywhere near 3e or it's clones with this group. In my mind, that's adding more rules complexity to our 4e baseline. Instead I'm trying to move towards simpler if it's possible. Dammit! You guys recommend all these awesome games that I'd like to try, but wouldn't work with this group because they toward (a) what's familiar, and (b) what's easy. I'm actually one of those gamers who *never* tried HERO system (don't hate me). But I like what you say about being able to have different "era" PCs alongside each other, especially with a large group of varying ages (20-40) and varying play styles.... The only problem is the whole point-buy concept is too far afield from traditional class-based D&D and might overwhelm some of the more casual gamers in the group. Thanks for the suggestions! Sorry to reject most of em, this is a challenging group to run a game for... [/QUOTE]
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