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General Tabletop Discussion
*TTRPGs General
Finding the violent muse
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<blockquote data-quote="RangerWickett" data-source="post: 4997336" data-attributes="member: 63"><p>More rudimentary, I suggest you have her listen to lots of rock and metal before each game. Make sure to include one or two tracks from the Conan the Barbarian soundtrack.</p><p></p><p>And if you design 'combat encounters' -- as in, this is a scene intentionally filled with combat, with lots of action -- it's pretty easy to get into the action movie mindset. </p><p></p><p>When you're a pugilist and there are plenty of interior windows in an office building, how can you <em>not</em> shove a guy through a window? If you're a gunfighter and you come upon a villain in a warehouse full of smuggled automatic weapons that in mere minutes will be delivered to a terrorist cell, I mean, it's just your proper civic duty to snatch an AK-47 out of one of those crates and fill the air with the thunder of your righteous fury.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4997336, member: 63"] More rudimentary, I suggest you have her listen to lots of rock and metal before each game. Make sure to include one or two tracks from the Conan the Barbarian soundtrack. And if you design 'combat encounters' -- as in, this is a scene intentionally filled with combat, with lots of action -- it's pretty easy to get into the action movie mindset. When you're a pugilist and there are plenty of interior windows in an office building, how can you [i]not[/i] shove a guy through a window? If you're a gunfighter and you come upon a villain in a warehouse full of smuggled automatic weapons that in mere minutes will be delivered to a terrorist cell, I mean, it's just your proper civic duty to snatch an AK-47 out of one of those crates and fill the air with the thunder of your righteous fury. [/QUOTE]
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Finding the violent muse
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