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Finding the violent muse
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<blockquote data-quote="Nifft" data-source="post: 4997373" data-attributes="member: 6562"><p>1/ Violence against <u>stuff</u>, rather than against NPCs. Perhaps she'd be more happy destroying buildings while leaving people standing.</p><p></p><p>"<em>That radar array / robot prototype / geomantic menhir ring is a vital strategic asset, but it's fallen into the hands of the enemy! You must terminate the asset with extreme prejudice, and perhaps with a sledgehammer.</em>"</p><p></p><p>Arson is just as fun as murder!</p><p></p><p></p><p>2/ Try conflict without violence. Pick up some social combat rules and see how you can fit them into the game, or adapt the Skill Challenge rules to encompass debate -- as in, opposed rolls rather than just rolls against a static DC, and rolls made by competitive, trash-talking NPCs rather than against an indifferent environment. See if you can get her to enjoy <strong>winning</strong>, because hat's half the fun of violence anyway. She's been avoiding both conflict <u>and</u> violence, but there is no necessary coupling between the two.</p><p></p><p><em>What is best in life? To triumph over your political rivals, see their proposals shredded before you, and hear the lamentation of their constituency!</em></p><p></p><p></p><p>3/ Non-lethal combat. Duels to the first blood are just as tactically interesting as duels to the death, but nobody has to die. Use the Bloodied condition to represent "first blood" if you wish. Might make her feel better about stabbing people.</p><p></p><p>It's low-commitment violence: the anti-social equivalent of "let's get coffee some time".</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4997373, member: 6562"] 1/ Violence against [u]stuff[/u], rather than against NPCs. Perhaps she'd be more happy destroying buildings while leaving people standing. "[i]That radar array / robot prototype / geomantic menhir ring is a vital strategic asset, but it's fallen into the hands of the enemy! You must terminate the asset with extreme prejudice, and perhaps with a sledgehammer.[/i]" Arson is just as fun as murder! 2/ Try conflict without violence. Pick up some social combat rules and see how you can fit them into the game, or adapt the Skill Challenge rules to encompass debate -- as in, opposed rolls rather than just rolls against a static DC, and rolls made by competitive, trash-talking NPCs rather than against an indifferent environment. See if you can get her to enjoy [b]winning[/b], because hat's half the fun of violence anyway. She's been avoiding both conflict [u]and[/u] violence, but there is no necessary coupling between the two. [i]What is best in life? To triumph over your political rivals, see their proposals shredded before you, and hear the lamentation of their constituency![/i] 3/ Non-lethal combat. Duels to the first blood are just as tactically interesting as duels to the death, but nobody has to die. Use the Bloodied condition to represent "first blood" if you wish. Might make her feel better about stabbing people. It's low-commitment violence: the anti-social equivalent of "let's get coffee some time". Cheers, -- N [/QUOTE]
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