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<blockquote data-quote="RuminDange" data-source="post: 2161073" data-attributes="member: 5412"><p>Get better at winging it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>Between working, graduate school and other curve's life throws my way, I just gotten better at winging the game. I reuse NPC's much like I would reuse code in my projects. I beg, borrow and quickly modify, sometimes on the fly, maps and other material. All I need is idea and basis of where and what I want to happen in game and go from there. I make notes in game about the things I come up with on the fly so I can flesh it out better later when time permits. Surprisingly keeping everything running smooth, pretty balanced for my campaign homebrew and consistent, at least according to my players on most of it. </p><p></p><p>Not much other than that is going to help when you have work schedule like that. But I know projects like that. I once pulled 18-hour days to get a project complete within the time frame given, never look forward to that kind of stuff again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Good luck on the implementation and the gaming.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 2161073, member: 5412"] Get better at winging it. :lol: Between working, graduate school and other curve's life throws my way, I just gotten better at winging the game. I reuse NPC's much like I would reuse code in my projects. I beg, borrow and quickly modify, sometimes on the fly, maps and other material. All I need is idea and basis of where and what I want to happen in game and go from there. I make notes in game about the things I come up with on the fly so I can flesh it out better later when time permits. Surprisingly keeping everything running smooth, pretty balanced for my campaign homebrew and consistent, at least according to my players on most of it. Not much other than that is going to help when you have work schedule like that. But I know projects like that. I once pulled 18-hour days to get a project complete within the time frame given, never look forward to that kind of stuff again. :D Good luck on the implementation and the gaming. RD [/QUOTE]
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