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Finding Time to Get LOST
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<blockquote data-quote="Wednesday Boy" data-source="post: 5624230" data-attributes="member: 53678"><p>Much of the appeal of Lost for me was that the show had mysteries for the viewer to solve as well as mysteries for the characters to solve. I think one of the most enticing elements of the first season (and really throughout the series) was the use of flashbacks to unveil the backgrounds of these unknown characters as well as to seed clues about the current plot for the viewer to pick up on. Was that anything you tried to emulate for your game? Or was the purpose of the game to simply investigate how unscripted characters would react to the island?</p><p> </p><p>Out of curiosity, how did you choose which characters would be NPCs and which would be potential PCs? I assume the "unavailable" characters were chosen as NPCs because they had specific roles/actions in the series. But most of the potential PC characters similarly had specific roles/actions in the series. If Jack the PC didn't do what Jack on TV did it could cause your games' plot to deviate from the series' plot as much as if someone playing Claire didn't do what Claire on TV did.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5624230, member: 53678"] Much of the appeal of Lost for me was that the show had mysteries for the viewer to solve as well as mysteries for the characters to solve. I think one of the most enticing elements of the first season (and really throughout the series) was the use of flashbacks to unveil the backgrounds of these unknown characters as well as to seed clues about the current plot for the viewer to pick up on. Was that anything you tried to emulate for your game? Or was the purpose of the game to simply investigate how unscripted characters would react to the island? Out of curiosity, how did you choose which characters would be NPCs and which would be potential PCs? I assume the "unavailable" characters were chosen as NPCs because they had specific roles/actions in the series. But most of the potential PC characters similarly had specific roles/actions in the series. If Jack the PC didn't do what Jack on TV did it could cause your games' plot to deviate from the series' plot as much as if someone playing Claire didn't do what Claire on TV did. [/QUOTE]
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