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Finding Time to Get LOST
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<blockquote data-quote="CuRoi" data-source="post: 5624332" data-attributes="member: 98032"><p>Which is one very big reason why I couldn't stand watching the show. Not only did they have an unbelieveable lack of curiousity, it was a garauntee that if something came up which could resolve a plot item or advance the "island" story in a meaningful way, they'd utterly, completely ignore it. It was contrived at best.</p><p> </p><p>I watched a few episodes, told my wife how the series would end (i.e. she would never get any substantive answers to any of the stuff they kept dredging up) and didn't watch again until the finale. I then forced myself to watch what amounted to 2 hours of commercials, interspersed with a Lost finale just so I could say "see told you so." <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> </p><p> </p><p>We've got a comfortable couch...</p><p> </p><p>I agree though, if it weren't for the infuriating writing/plot, the idea/setting could make for a fun RPG idea. I think its a fabulous plan and look forward to reading how things will go. Put a couple of RPG minded folks on the island and they probably figure out the "truth" by session 5. If you are sticking with the same conclusion as the series, I'd be curious how long before they say "oh I get it, we're done."</p><p> </p><p>Besides, be careful. If I had a DM that ran a game like the writers for Lost, I'd probably strangle him.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5624332, member: 98032"] Which is one very big reason why I couldn't stand watching the show. Not only did they have an unbelieveable lack of curiousity, it was a garauntee that if something came up which could resolve a plot item or advance the "island" story in a meaningful way, they'd utterly, completely ignore it. It was contrived at best. I watched a few episodes, told my wife how the series would end (i.e. she would never get any substantive answers to any of the stuff they kept dredging up) and didn't watch again until the finale. I then forced myself to watch what amounted to 2 hours of commercials, interspersed with a Lost finale just so I could say "see told you so." :devil: We've got a comfortable couch... I agree though, if it weren't for the infuriating writing/plot, the idea/setting could make for a fun RPG idea. I think its a fabulous plan and look forward to reading how things will go. Put a couple of RPG minded folks on the island and they probably figure out the "truth" by session 5. If you are sticking with the same conclusion as the series, I'd be curious how long before they say "oh I get it, we're done." Besides, be careful. If I had a DM that ran a game like the writers for Lost, I'd probably strangle him. [/QUOTE]
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