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General Tabletop Discussion
*Pathfinder & Starfinder
Finding Traps Stinks - Or Am I Doing It Wrong?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5316667" data-attributes="member: 82106"><p>Think of the DC as the trap's Stealth check, only for convenience it was rolled when the encounter was designed. From the PCs perspective there's nothing static about it.</p><p></p><p>There are all kinds of ways to deal with traps and all kinds of traps which you can handle in different ways. Not every trap HAS to be concealed. When they are the PCs first of all have their passive Perception (which is working ALL the time). If the trap has a DC higher than the best passive Perception then the rogue STILL has whatever chance of finding it his active Perception gives him, so the chance from the character's perspective is never LESS than 50/50. Only the DM knows the DCs for the various traps, thus the player isn't experiencing this 'less than 50/50 always' phenomenon.</p><p></p><p>You can always make traps trickier to find by making them require searching at close range. The trap could also be out of sight until the characters get close, etc. A skill challenge could be involved in finding it. There are plenty of different possibilities. Also notice that 4e traps have multiple elements in most cases (control panels, pressure plates, other components) which may be found and fiddled with independently.</p><p></p><p>The 4e design in this area is intended to support really interesting and fun traps, it isn't really designed to do much for you if you're scattering random pit traps around your dungeon. Stand-alone traps really should be more elaborate than a single Perception check and a couple Thievery checks.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5316667, member: 82106"] Think of the DC as the trap's Stealth check, only for convenience it was rolled when the encounter was designed. From the PCs perspective there's nothing static about it. There are all kinds of ways to deal with traps and all kinds of traps which you can handle in different ways. Not every trap HAS to be concealed. When they are the PCs first of all have their passive Perception (which is working ALL the time). If the trap has a DC higher than the best passive Perception then the rogue STILL has whatever chance of finding it his active Perception gives him, so the chance from the character's perspective is never LESS than 50/50. Only the DM knows the DCs for the various traps, thus the player isn't experiencing this 'less than 50/50 always' phenomenon. You can always make traps trickier to find by making them require searching at close range. The trap could also be out of sight until the characters get close, etc. A skill challenge could be involved in finding it. There are plenty of different possibilities. Also notice that 4e traps have multiple elements in most cases (control panels, pressure plates, other components) which may be found and fiddled with independently. The 4e design in this area is intended to support really interesting and fun traps, it isn't really designed to do much for you if you're scattering random pit traps around your dungeon. Stand-alone traps really should be more elaborate than a single Perception check and a couple Thievery checks. [/QUOTE]
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Finding Traps Stinks - Or Am I Doing It Wrong?
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