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General Tabletop Discussion
*Pathfinder & Starfinder
Finding Traps Stinks - Or Am I Doing It Wrong?
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<blockquote data-quote="Shin Okada" data-source="post: 5317062" data-attributes="member: 1956"><p>This!</p><p></p><p>There are mainly 2 differences regarding traps, when comparing pre-4e D&Ds and 4e.</p><p></p><p>1) Regarding traps, what is the challenge?</p><p></p><p>Pre-4e, FINDING a trap was the challenge. Rogues were trap detectors. If they could find a trap, usually, a party could deal with it. Or could not, at all. Often, trying to disable a trap was the worst idea. Most of the traps could be just easily avoided (by not walking on it, or by choosing another corridor). Or, too complex to disarm and Disintegrate spell was the right solution (or dispelling, in case of magic traps). In 3.5e, dwarf (or someone with stone cunning) of a class with trapfinding class feature was a must have for a hard core adventuring party. Or your party rogues should search all the 5x5 foot squares spending a round each. That was, IMHO.... very boring and tasteless.</p><p></p><p>Now, in 4e, finding trap itself may not be that difficult. But the challenge starts AFTER finding a trap. A rogue or other characters tend to commit several skill checks in the right place, and often in the middle of the combat. That is the challenge. Often a skill challenge.</p><p></p><p>2) Is a single trap makes a challenge (encounter)?</p><p></p><p>In pre-4e, a lone trap could be a challenge or encounter itself. That was a rogue's (or thief's) show time. Though, tend to be manneristic and boring. And basically, only a rogue/thief and maybe a mage who tries to blast or dispel the trap, have attended that "against a trap" encounter. Other members were just taking safe distance, doing nothing.</p><p></p><p>In 4e, basically, a lone trap does not make an encounter. A trap is meant to be a PART OF an encounter which of course involves all the party members. It adds some additional fun to a simple hack'nSlash combat.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5317062, member: 1956"] This! There are mainly 2 differences regarding traps, when comparing pre-4e D&Ds and 4e. 1) Regarding traps, what is the challenge? Pre-4e, FINDING a trap was the challenge. Rogues were trap detectors. If they could find a trap, usually, a party could deal with it. Or could not, at all. Often, trying to disable a trap was the worst idea. Most of the traps could be just easily avoided (by not walking on it, or by choosing another corridor). Or, too complex to disarm and Disintegrate spell was the right solution (or dispelling, in case of magic traps). In 3.5e, dwarf (or someone with stone cunning) of a class with trapfinding class feature was a must have for a hard core adventuring party. Or your party rogues should search all the 5x5 foot squares spending a round each. That was, IMHO.... very boring and tasteless. Now, in 4e, finding trap itself may not be that difficult. But the challenge starts AFTER finding a trap. A rogue or other characters tend to commit several skill checks in the right place, and often in the middle of the combat. That is the challenge. Often a skill challenge. 2) Is a single trap makes a challenge (encounter)? In pre-4e, a lone trap could be a challenge or encounter itself. That was a rogue's (or thief's) show time. Though, tend to be manneristic and boring. And basically, only a rogue/thief and maybe a mage who tries to blast or dispel the trap, have attended that "against a trap" encounter. Other members were just taking safe distance, doing nothing. In 4e, basically, a lone trap does not make an encounter. A trap is meant to be a PART OF an encounter which of course involves all the party members. It adds some additional fun to a simple hack'nSlash combat. [/QUOTE]
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Finding Traps Stinks - Or Am I Doing It Wrong?
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