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Finding Traps Stinks - Or Am I Doing It Wrong?
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<blockquote data-quote="Nytmare" data-source="post: 5317253" data-attributes="member: 55178"><p>It's not exactly about the DM <em>choosing</em> to set the DC low enough or high enough for the PCs to notice. There are DCs by level guidelines for a reason.</p><p></p><p>For me, if the PCs are going to be interacting with a trap, I know how perceptive the most perceptive character is, and I know how well hidden I want it to be compared to their level (easy, medium, or hard).</p><p></p><p>The thief in my current group is 9th level, and only has a passive perception of 12. Therefore I know that the only traps he's going to be able to notice, amidst the ones that he's going to run into adventuring in places a 9th level character is going to be, are the ones that are sloppily hidden (12/17/25). </p><p></p><p>Beyond that, the thief noticing a trip line, trigger, or spring loaded death blade in the squares next to him doesn't know anything about what other trip lines or triggers or death blades there might be elsewhere in the room.</p><p></p><p>In general, I have the passive check tell me whether or not the character is going to get a chance to roll. If the player's action puts them into a position next to (or traveling through) a trapped square, I have them roll and have them stop short if they make the roll.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5317253, member: 55178"] It's not exactly about the DM [i]choosing[/i] to set the DC low enough or high enough for the PCs to notice. There are DCs by level guidelines for a reason. For me, if the PCs are going to be interacting with a trap, I know how perceptive the most perceptive character is, and I know how well hidden I want it to be compared to their level (easy, medium, or hard). The thief in my current group is 9th level, and only has a passive perception of 12. Therefore I know that the only traps he's going to be able to notice, amidst the ones that he's going to run into adventuring in places a 9th level character is going to be, are the ones that are sloppily hidden (12/17/25). Beyond that, the thief noticing a trip line, trigger, or spring loaded death blade in the squares next to him doesn't know anything about what other trip lines or triggers or death blades there might be elsewhere in the room. In general, I have the passive check tell me whether or not the character is going to get a chance to roll. If the player's action puts them into a position next to (or traveling through) a trapped square, I have them roll and have them stop short if they make the roll. [/QUOTE]
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