Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Finding your roleplaying style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 5554793" data-attributes="member: 26473"><p>The idea of "breaking the game" presumes that the players know what it is their characters are 'supposed to' be doing per the referee or the module author, or are deliberately trying to be disruptive, which is why I take the original post as pejorative.</p><p></p><p>Both of these are problematic for me for a number of reasons. Players may not realize they're off the reservation; their characters are doing what they believe to be best in the context of what they know, without realizing that's not what the module designer 'intended.' If the referee feels he needs to put them back on the path, he might as well just hand the module over to the players and let them read it, 'cause basically he's saying, "Here's the story I want to tell, and I don't want your choices to interfere with it."</p><p></p><p>I can't recall personally playing with many players who were deliberately, self-consciously disruptive, who were attempting to screw with the referee or the group by their behavior for kicks. I <em>can</em> recall players being bored or disinterested and trying to find ways to make the game more interesting for themselves. If it's one player, that can be rude; if it's the entire group, then the referee needs to seriously consider why that is.</p><p></p><p>But let's be clear, the decision by the players and the adventurers to pursue something they find interesting in the game isn't, in and of itself, disruptive. In fact, once upon a time, that was simply what players were <em>expected</em> to do.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5554793, member: 26473"] The idea of "breaking the game" presumes that the players know what it is their characters are 'supposed to' be doing per the referee or the module author, or are deliberately trying to be disruptive, which is why I take the original post as pejorative. Both of these are problematic for me for a number of reasons. Players may not realize they're off the reservation; their characters are doing what they believe to be best in the context of what they know, without realizing that's not what the module designer 'intended.' If the referee feels he needs to put them back on the path, he might as well just hand the module over to the players and let them read it, 'cause basically he's saying, "Here's the story I want to tell, and I don't want your choices to interfere with it." I can't recall personally playing with many players who were deliberately, self-consciously disruptive, who were attempting to screw with the referee or the group by their behavior for kicks. I [I]can[/I] recall players being bored or disinterested and trying to find ways to make the game more interesting for themselves. If it's one player, that can be rude; if it's the entire group, then the referee needs to seriously consider why that is. But let's be clear, the decision by the players and the adventurers to pursue something they find interesting in the game isn't, in and of itself, disruptive. In fact, once upon a time, that was simply what players were [I]expected[/I] to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Finding your roleplaying style
Top