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<blockquote data-quote="Argyle King" data-source="post: 5555531" data-attributes="member: 58416"><p>In the event the players agreed to those specific rules and then played otherwise, I would then agree with you.</p><p></p><p></p><p></p><p>However, the way you are framing what I am saying is different than how I am intending it. In the example you gave, I would find it somewhat ridiculous if one of the characters just randomly decided to go somewhere else without any sort of reason. Though, if along the way, the players via interacting with the world (not by avoiding it) became interested in an aspect of the game world and wanted to explore it further, my personally preference would be to allow them to do so - even if that means they sidetrack a little bit. To me, that's what I mean by sandbox play; that is also why I view 'breakers' and 'sandboxers' as different things.</p><p></p><p>Breakers are going against the grain of the world based upon reasons not rooted in the game world, and/or are ignoring the world. Sandboxers are interacting with elements of the world; and this interaction sometimes takes them away from the main path; sometimes it leads to them cutting their own trail. Decisions are based upon looking at in game elements through the eyes of the character. To me, that's the difference.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5555531, member: 58416"] In the event the players agreed to those specific rules and then played otherwise, I would then agree with you. However, the way you are framing what I am saying is different than how I am intending it. In the example you gave, I would find it somewhat ridiculous if one of the characters just randomly decided to go somewhere else without any sort of reason. Though, if along the way, the players via interacting with the world (not by avoiding it) became interested in an aspect of the game world and wanted to explore it further, my personally preference would be to allow them to do so - even if that means they sidetrack a little bit. To me, that's what I mean by sandbox play; that is also why I view 'breakers' and 'sandboxers' as different things. Breakers are going against the grain of the world based upon reasons not rooted in the game world, and/or are ignoring the world. Sandboxers are interacting with elements of the world; and this interaction sometimes takes them away from the main path; sometimes it leads to them cutting their own trail. Decisions are based upon looking at in game elements through the eyes of the character. To me, that's the difference. [/QUOTE]
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