Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Finding your roleplaying style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krensky" data-source="post: 5557732" data-attributes="member: 30936"><p>As presented by the OP, no. I was specifically responding to Shaman's example.</p><p></p><p></p><p></p><p>It's not that there's nothing outside the module path, it's that there's a presumtion that while there's sub-plots and side-quests to pursue, by agreeing to play in a AP style module you're agreeing to follow the module's major plot hooks (or are willing to accept some slight of hand that sticks them in front of you).</p><p></p><p></p><p></p><p>Nothing wrong with messing around with sub-plots and side-quests. It's how the heroes come into there full measure of power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Careful, you know what they say about assumptions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sounds like a perfectly playable character in my D&D 3.X games, but I could see why it wouldn't be in others. On the other hand, in my current fantasy game of choice (Fantasy Craft) it would rock the house. </p><p></p><p>Savage Barbarian Soldier, 14s in physical stats and 12s in mental. Whatever Origin skills you want. Use the level 1 feat to take Rage Mastery, and the Soldier feat to take Rage Supremacy. Pick up a pair of long knives and some Pech made leather armor. Base speed of 50, 14 vitality and 17 wounds, +6 fort, +3 will, +2 reflex, +3 defense and initiative... no fatigue from going in and out of Rage. +5 to Str and Con while raging. Use your class and level feats to pick up Two Weapon Fighting, and Two Weapon Defense, the Knife chain, and Lightning Reflexes to help the low reflex save and for the initiative boost. Use early loot for better armor and to add guard to the knives to boost defense.</p><p></p><p>Yeah... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks, hopefully I'll be able to play again soon and that mechanical concept will be feasible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Krensky, post: 5557732, member: 30936"] As presented by the OP, no. I was specifically responding to Shaman's example. It's not that there's nothing outside the module path, it's that there's a presumtion that while there's sub-plots and side-quests to pursue, by agreeing to play in a AP style module you're agreeing to follow the module's major plot hooks (or are willing to accept some slight of hand that sticks them in front of you). Nothing wrong with messing around with sub-plots and side-quests. It's how the heroes come into there full measure of power. :) Careful, you know what they say about assumptions. ;) Sounds like a perfectly playable character in my D&D 3.X games, but I could see why it wouldn't be in others. On the other hand, in my current fantasy game of choice (Fantasy Craft) it would rock the house. Savage Barbarian Soldier, 14s in physical stats and 12s in mental. Whatever Origin skills you want. Use the level 1 feat to take Rage Mastery, and the Soldier feat to take Rage Supremacy. Pick up a pair of long knives and some Pech made leather armor. Base speed of 50, 14 vitality and 17 wounds, +6 fort, +3 will, +2 reflex, +3 defense and initiative... no fatigue from going in and out of Rage. +5 to Str and Con while raging. Use your class and level feats to pick up Two Weapon Fighting, and Two Weapon Defense, the Knife chain, and Lightning Reflexes to help the low reflex save and for the initiative boost. Use early loot for better armor and to add guard to the knives to boost defense. Yeah... :) Thanks, hopefully I'll be able to play again soon and that mechanical concept will be feasible. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Finding your roleplaying style
Top