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General Tabletop Discussion
*Pathfinder & Starfinder
Fine-tuning custom monsters in AD&D (and retro clones)
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<blockquote data-quote="Yora" data-source="post: 6288525" data-attributes="member: 6670763"><p>I created some monsters but I really don't have any actual clue to how much AC, hit points, spell resistance, and attack damage would be a good ballpark estimate to make them that powerful.</p><p></p><p>Armor class and spell reisistance can be roughly estimated by knowing the ability of fighters and wizards to beat them and score a hit. But what would be a decent chance to actually hit the beast? 50%? 25%? 75%?</p><p>Estimating the amount of damage the PCs can deal on a hit is harder, but as an estimate, how many rounds would be a good target for a fight to last?</p><p></p><p>In turn, how often should the attacks of the monster hit, and what would be a good amount of damage to deal given a assumed party level?</p><p></p><p>A lot of this seems to come down to play style, but does anyone have any experiences with these things and some degree of a rough idea what would be good values?</p></blockquote><p></p>
[QUOTE="Yora, post: 6288525, member: 6670763"] I created some monsters but I really don't have any actual clue to how much AC, hit points, spell resistance, and attack damage would be a good ballpark estimate to make them that powerful. Armor class and spell reisistance can be roughly estimated by knowing the ability of fighters and wizards to beat them and score a hit. But what would be a decent chance to actually hit the beast? 50%? 25%? 75%? Estimating the amount of damage the PCs can deal on a hit is harder, but as an estimate, how many rounds would be a good target for a fight to last? In turn, how often should the attacks of the monster hit, and what would be a good amount of damage to deal given a assumed party level? A lot of this seems to come down to play style, but does anyone have any experiences with these things and some degree of a rough idea what would be good values? [/QUOTE]
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